Gilderfluke&Co 16 Bit CD-Quality Digital Audio Systems User Manual

Page 78

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Half-Mute Commands:

"P" (CARD#) (1=left, 2=right, 3=both)

Half-Mute Card #:

"Q" (1=left, 2=right, 3=both)

Half-Mute All:

"R" (1=left, 2=right, 3=both)

Half-Mute Cocked:

"S" (GROUP#) (1=left, 2=right, 3=both)

Half-Mute Group:

These commands unconditionally half-mute the AB/DR-3000(s) selected. If the AB/DR-3000(s) select-

ed are already muted, this command will override that condition and half-mute them.

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Un-mute Commands:

"T" (CARD#) (1=left, 2=right, 3=both)

Un-Mute Card #:

"U" (1=left, 2=right, 3=both)

Un-Mute All:

"V" (1=left, 2=right, 3=both)

Un-Mute Cocked:

"W" (GROUP#) (1=left, 2=right, 3=both)

Un-Mute Group:

These commands unconditionally un-mute the AB/DR-3000(s) selected. If the DR-3000(s) selected

have their PA system active, the PA command will continue to hold the AB/DR-3000s in a half-muted
condition until it is released.

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"X" (CARD#)

Cock Card:

This command sets the cocked flag on the AB/DR-3000 specified by the CARD#. Until this flag is

reset, this AB/DR-3000 will respond to all COCKED commands. Any number of AB/DR-3000s can be
cocked at the same time. This flag will be reset upon the receipt of any ÔCOCKEDÕ command, or by
using one of the two following RESET COCKED commands.

EXAMPLE: to cock AB/DR-3000 addressed at 55h:

X 5 5

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"Y" (CARD#)

Un-Cock Card:

This command resets the cocked flag on the AB/DR-3000 addressed by the CARD#. After this flag is

reset, the addressed AB/DR-3000 will no longer respond to COCKED commands.

EXAMPLE: to un-cock AB/DR-3000 addressed at 55h:

Y 5 5

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"Z"

Un-Cock All AB/DR-3000s:

This command resets the cocked flag on all the AB/DR-3000s in the system. After the cocked flags

are reset, no AB/DR-3000s in the system will respond to any COCKED commands.

EXAMPLE: to un-cock all AB/DR-3000s in the system:

Z

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Loop Commands:

"!" (CARD#) (1=left, 2=right, 3=both)

Loop Card #:

""" (1=left, 2=right, 3=both)

Loop All:

"#" (1=left, 2=right, 3=both)

Loop Cocked:

"$" (GROUP#) (1=left, 2=right, 3=both)

Loop Group:

These commands work exactly like the start commands, except that at the end of the current spiel,

the spiel will start over again. This will continue until:

1)

Another spiel is selected and this new spiel will begin looping.

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