Gilderfluke&Co 16 Bit CD-Quality Digital Audio Systems User Manual

Page 51

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you will need to set Early Starts to Stored, and then request the new spiel along with a Start
command w/looping set. The spiel request will be stored and take effect as soon as the current
spiel ends.

This modifier has no effect if used without the Start command.

D) Group Starts: This is a special mode which can be used with card cage mounted DR-3000s

only. The card which receives this command relays the start command along with the spiel
number and Group Number (as set on the Main Menu) down the Digital Audio Buss. Any other
repeaters that are set to the same Group Number will accept this command and start playing
the requested spiel. This is used to start a number of repeaters within one 44.100 th of a sec-
ond of each other. This gives you absolute phase locked synchronization between any num-
ber of audio tracks.

Cards sending Group Start commands down the Digital Audio Buss must be set to the

same bank as the cards that are meant to receive them. If the Digital Audio Buss is not being
used for any PA or mixing, then the DR-3000 defaults to using the first bank. If the PA is being
used, then it forces the DR-3000 to the first bank. If mixing is being done on any channel using
any buss channel from the second bank, then the DR-3000 is set to use the second bank. The
PA selections are unavailable if the repeater is using the second Digital Audio Buss bank.

There is one time slot on each Digital Audio Bus bank which is used to carry Group Start

commands. For this reason only one group start command can be sent down the bus within
any 1/44,100 th of a second. There is no error or collision detection, so it is up to you to make
sure that no two Group Start commands are sent at the same time. Collisions can never hap-
pen if there is only one card that is transmitting Group Start commands within a cage.

This modifier can be used in any combination of the Loop and Delayed Start modifiers. If

the card is set to Delayed Start or for looping with a delay, then the delay time on the card
which issues the command will be used and the Group Start command will be retransmitted
down the bus at the appropriate time. If there is no delay set for looping spiels, then they will
be looped at the DSP level.

This modifier has no effect if used without the Start command.

The Start command can be used in the following combinations on the same input line. These combi-

nations can be used to give you a ÔPush ON/Push OFFÕ-style input on any one input line:

A) Start Track / Stop Immediately: If the card isnÕt running (or running a delay) the first push will

start the repeater. If the card is running (or running a delay), the next input will stop the re-
peater playing immediately. The start command can be modified with either a Loop, Delayed
Start or Group modifier if needed.

B) Start Track w/Looping Modifier / Stop at End: If the card isnÕt running (or running a delay) the

first push will start the repeater. If the card is running (or running a delay), the second input will
stop the repeater playing when the current spiel has finished. The start command can be
modified with either a Loop, Delayed Start or Group modifier if needed.

C) Start Track / and any Fade or mute commands.

Commands which should NOT be used in combination on the same command line are:

A) Start Track wo/Looping Modifier / Stop at End: Although this doesnÕt do anything abnormal, a

spiel which isnÕt looping will stop at its end with or without the Stop at End command.

B) Start Track / Stop at End / Stop Immediately: The Stop Immediately command takes prece-

dence over the Stop at End command.

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Start Delayed:

A modifier for the Start Track command. When ÔONÕ the spiel will be delayed by the amount of time

set for the delay on the main menu. The range of adjustment for this delay is from .1 second to 999.9
seconds. When the repeater is in a start delay, the LEDs on the front of the repeater will chase in a Ôfig-

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