Gilderfluke&Co 16 Bit CD-Quality Digital Audio Systems User Manual

Page 53

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second. There is no error or collision detection, so it is up to you to make sure that no two Group Start
commands are sent at the same time. Collisions can never happen if there is only one card that is trans-
mitting Group Start commands within a cage.

If Looping All or Looping w/Delay, the card that received the input will use its

Delay Time for the peri-

od between iterations, and then send out a new Start Track command and spiel number to all the other
cards at the appropriate time. This will resynchronize any cards that may have gotten out of sync from
the card that originated the loop. IF Looping with no delay, then each card will loop at the DSP level
once they are started.

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Request Spiel:

This column is used to randomly select messages to be played. If the same bit(s) that make the ran-

dom selection also trigger a Start, then the spiel will be played immediately. Otherwise, it just sets the
spiel that will be played on the next Start input, wherever it comes from. ÔRequest MessagesÕ has two
modes of operation:

a) Binary Mode: These can be set only on the closing edge of the 1/4 J6 input. A collection of

between one and eight bits make up the binary number for a random spiel selection. These
bits can be arranged in any order. This allows you to use some bits for the left side spiel select
and others for the right (as well as correcting any wiring errors Ôon the flyÕ).

If all the bits used for a binary address change to a 0 value, this is interpreted as a Ôfalling

edgeÕ. Any action that has been configured on the least significant bitÕs (Ôbit zeroÕ) falling edge
will take place. Any other change in these bits is interpreted as a Ôrising edgeÕ, and any action
that has been configured on the least significant bitÕs rising edge will take place. No actions
can be configured to happen on any of the inputs used as bits one through seven.

Note that all bits but zero that are being used for a binary selection are disabled from use

for any other function. That is why these bits are drawn with ÔperiodsÕ rather than ÔunderlinesÕ
on this menu.

b) Direct Select Mode: Either edge of any bit can be used to select a specific spiel (1-255).

Inputs which are being used to directly select a spiel can still be used to trigger any other ac-
tions.

When using inputs for directly selecting spiels, all bits which are being used for selection re-

turning to an open state is considered to be an ÔopeningÕ edge.

Request Spiel can be used alone or with any combination of any Fade, mute or Start commands.

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ÒmÓ

More.....:

This command allows you to select from the other menus:

1)

Main Menu. This brings you back to the main menu.

2)

Triggers. This selects this menu.

3)

SMPTE Setup. This is where you enter the SMPTE triggers for starting spiels. This menu is available
only if you have selected the SMPTE IN mode for the repeater.

4)

Clock. This is where you setup the eight possible schedules, tolls, and set the clock. This menu
is available only if the Real Time Clock option has been installed on the AB/DR-3000.

5)

Volume. This is where you set up the Digital Audio Bus and volumes.

6)

Status Outputs. This is where you setup what the two status outputs do.

7)

Diagnostics. This displays the status of the mutes zones, switch, analog, and DMX inputs.

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ÒvÓ

Toggle Left/Right (mono spiels only):

This command toggles between the Left and Right trigger screens.

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