Gilderfluke&Co 16 Bit CD-Quality Digital Audio Systems User Manual

Page 79

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2)

A stop command is received.

3) A start command is received.
4)

A stop-at-end command is received.

If the AB/DR-3000 that is looping has a delay set, then this delay will be inserted between each itera-

tion of the loop. This allows you to record a fairly short announcement and put a long enough delay be-
tween each iteration that it won't drive everyone crazy. The delay value can be set in the field through
the serial port to adjust how often the spiel repeats. The delay can be set from .1 second on up to 999.9
seconds in 1/10 th second increments.

Looping mode usually plays a single spiel over and over again. If the LOOP ALL option is enabled,

then all the spiels recorded on the AB/DR-3000 will play in succession. The delay, if enabled, will be in-
serted between each spiel.

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Stop At End Commands:

"%" (CARD#) (1=left, 2=right, 3=both)

Stop at End Card #:

"&" (1=left, 2=right, 3=both)

Stop at End All:

"'" (1=left, 2=right, 3=both)

Stop at End Cocked:

"(" (GROUP#) (1=left, 2=right, 3=both)

Stop at End Group:

These commands tell the AB/DR-3000(s) selected to stop playing when the end of the current spiel is

reached. This allows a spiel that is playing in the looping mode to run to its end before stopping. This
compares to the normal STOP commands, which would make the Repeater stop the instant they are re-
ceived. These commands have no effect on repeaters that are not looping.

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Select Spiel Commands:

")" (CARD#) (SPIEL#) (1=left, 2=right, 3=both)

Select Spiel Card #:

"*" (SPIEL#) (1=left, 2=right, 3=both)

Select Spiel All:

"+" (SPIEL#) (1=left, 2=right, 3=both)

Select Spiel Cocked:

"/" (GROUP#) (SPIEL#) (1=left, 2=right, 3=both) Select Spiel Group:

Up to 255 different recordings can be stored on a single AB/DR-3000. Each of these individual

recordings are called 'spiels'. These commands can be used to select an individual spiel on the selected
AB/DR-3000(s). Individual spiels can be requested with SPIEL# requests with a HEXadecimal number in
the range of 01 to FFH. Once a spiel is selected, it will be played on the next start. If the AB/DR-3000 is
looping then it will play the requested spiel on the next iteration of the loop.

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":" (CARD#) (DELAY TIME) (1=left, 2=right, 3=both)

Set Delay:

This command allows the user to adjust the time set for the delay function on the AB/DR-3000 select-

ed by CARD#. The delay can serve two functions:

1)

Delay the actual start of playing from 1/10 th of a second to 999.9 seconds from the time the
start command is received.

2)

While in LOOPING mode, delay for a period of 1/10 th of a second to 999.9 seconds between
each iteration of the loop.

2)

While in LOOP ALL mode, delay for a period of 1/10 th of a second to 999.9 seconds between
each spiel.

Acceptable values for DELAY are from 0000 to 9999. Each count is equal to 1/10 th of a second. If

the value is 0000, the delay is disabled.

EXAMPLE: to give AB/DR-3000 addressed at 55h a delay value of 1 minute:

: 5 5 0 6 0 0

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