Marks, 1 entering marks, 2 erasing marks – Furuno GP-150-DUAL User Manual

Page 23: Caution

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3-1

3. MARKS

3.1 Entering

Marks

Marks can be inscribed on the Plotter 1 and
Plotter 2 displays, in one of 12 mark shapes.
Further, marks can be connected with lines.

Note:

When the mark memory becomes full

no marks can be entered. When this
occurs, the buzzer sounds and the
message shown below appears on the
display for three seconds. To enter a
mark when the mark memory is full,
erase unnecessary marks.

Can’t save mark

Memory full

Figure 3-1

Entering marks

At own ship position

1) Press the CURSOR ON/OFF key to turn

off the cursor.

2) Press the MARK key.

At cursor intersection

1) Press the CURSOR ON/OFF key to turn

on the cursor.

2) Operate the cursor pad to place the

cursor on the location for the mark.
Select the mark shape you want, referring
to paragraph 3.3.

3) Press the MARK key.

3.2 Erasing

Marks

CAUTION

All marks, including event marks and the
MOB mark, are erased on the ERASE
MARK menu. Be absolutely sure you want
to erase all marks; erased marks cannot
be restored.

Erasing individual marks

1) Place the cursor on the mark to erase.
2) Press the CLEAR key.

Erasing all marks

1) Press MENU ESC and 3 to display the

ERASE TRACK/MARK menu.

ERASE TRACK/MARK

Erase Mark

No

Erase Track

No

Yes

Yes

Track Pts. Used:

Mark Pts. Used:

123/1000 Pt

345/1000 Pt

: Select

MENU: Escape

Figure 3-2 ERASE TRACK/MARK menu


2) Press to select Erase Mark.
3) Press to select YES.

Are you sure to erase ?

ENT: Yes

MENU: No

Figure 3-3


4) Press the NU/CU ENT key.
5) Press the MENU ESC key.

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