Switching to the gang mode, Synchronizing cursor positions, Synchronizing the in and out points – Grass Valley EDIUS Pro v.6.5 User Manual

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293

Playing Back Timelines

EDIUS - Reference Manual

Using the gang mode before preroll editing is useful in deciding the position where clips are placed on the timeline.

Previewing Cut Switch Points (Preroll Edit (Preview))

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P232

Placing Clips while Checking Cut Switch Points (Preroll Edit (Rec))

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1

Note

• Sources displayed in the deck mode cannot be synchronized.

Switching to the Gang Mode

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1 Click [Set Gang Mode] on the Player.
Each click switches the mode on and off.
A diagonal line appears on the icon when the mode is off.

3

By default, [Set Gang Mode] is not displayed. Before performing the operation, set to display the buttons on the
Player.

Operation Button Settings

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P119

Synchronizing Cursor Positions

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1 Move the slider on the Player to the position to be synchronized.

2 Move the timeline cursor to the position to be synchronized.

3 Click the [Set Gang Mode] list button on the Player.

4 Confirm that [Cursor] is checked.

5 Switch to the gang mode.
Switching to the Gang Mode

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The cursors of the Player and the timeline are synchronized based on the current cursor position. The cursor positions
to be synchronized can be changed by the following operation. After unchecking [Cursor] and moving the cursor of the
Player or the timeline, check [Cursor] again.

Synchronizing the In and Out Points

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1 Set the In (Out) point on the Player to the position to be synchronized.

2 Set the In (Out) point on the timeline to the position to be synchronized.

3 Click the [Set Gang Mode] list button on the Player.

4 Click [In] ([Out]) to check the item.

5 Switch to the gang mode.
Switching to the Gang Mode

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P293

The In (Out) points of the Player and the timeline are synchronized based on the current In (Out) point position. The In
(Out) point positions to be synchronized can be changed by the following operation. After unchecking [In] ([Out]) and
changing the In (Out) point of the Player or the timeline, check [In] ([Out]) again.

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