Reverb-room, Reverb-brightroom – KORG TouchView Trinity ProX User Manual

Page 120

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48: Reverb-Room

116

48: Reverb-Room

This reverberation effect emphasizes the early reflections, simulating a tight, room sound. Changing the
balance between the early reflections and reverb sound allows you to simulate nuances, such as the type
of walls of a room.

49: Reverb-BrightRoom

This reverberation creates a bright, room-type sound.

a

Reverb Time [sec]

0.1…3.0sec

Sets the reverberation time.

b

High Damp [%]

0…100%

Damping amount in the high range

c

Pre Delay [msec]

0…200msec

Delay time from the dry sound

P.116

d

Pre Delay Thru [%]

0…100%

Mix ratio of non-delay sound

P.116

e

ER Level

0…100

Sets the level of early reflections.

P.116

f

Reverb Level

0…100

Sets the reverberation level.

P.116

g

EQ Trim

0…100

EQ input level

h

Pre LEQ Gain [dB]

–15…+15dB

Low-EQ gain

i

Pre HEQ Gain [dB]

–15…+15dB

High-EQ gain

j

Wet/Dry

Dry, 1:99…99:1, Wet

Sets the balance between the effect and dry sounds.

Src

None…Tempo

Modulation source of effect balance

Amt

–100…+100

Modulation amount of effect balance

c: Pre Delay [msec]
d: Pre Delay Thru [%]

The Pre Delay sets delay time of reverb input, allowing you to control spacious-
ness.

Using the Pre Delay Thru parameter, you can mix the dry sound without delay,
emphasizing the attack of the sound.

Left

Right

Wet / Dry

Wet / Dry

Wet: Mono In - Stereo Out / Dry: Stereo In - Stereo Out

EQ Trim

+

EQ Trim

LEQ

HEQ

Pre Delay

Reverb

Reverb Level

ER Level

ER Level

Pre Delay Thru

ERs

ERs

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