Glass block, Glass distortion – Apple Motion 4 User Manual

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Angle:

Sets the angle at which the fun house mirror is set.

Mix:

Sets which percentage of the original image is blended with the distorted image.

HUD Controls
The HUD contains the following controls: Width, Amount, and Angle.

Glass Block

This filter cuts an object into a series of tiles and offsets the portion of the image within
each tile to create a duplicated pattern effect. The number of tiles into which the image
is broken, and the amount that each portion of the image is offset, can be customized.

This filter causes rasterization in 3D groups.

Original image

Glass Block applied

Parameters in the Inspector

Center:

Sets the position of the origin of the glass block effect.

Scale:

Sets the scale of the portions of the duplicated parts.

Angle:

Sets the angle of offset used to sample the duplicated parts.

Tile Size:

Sets the size of the glass blocks.

Mix:

Sets which percentage of the original image is blended with the distorted image.

HUD Controls
The HUD contains the following controls: Scale, Angle, and Tile Size.

Glass Distortion

Simulates the effect of your object being deformed as it shows through a piece of glass.
An image well lets you assign an object to use as the pattern in the glass, using any image,
movie, or shape. Other parameters let you control the scale and amount of distortion.

When this filter is initially applied, Glass Distortion behaves as if there were a black image
applied to the Distort Input well, which will leave the target object unchanged.

To learn how to add an object to the Map Image well, see

Source Well

.

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Chapter 16

Using Filters

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