Sorting columns in the media tab – Apple Motion 4 User Manual

Page 96

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When an item is selected in the tab, the shortcut menu provides the following commands:

Open in Viewer: Opens the selected item in the viewer window. This is equivalent to

double-clicking a file in the File Browser.

Open in QuickTime Player: Opens the selected item in the QuickTime Player application.

Reveal in Finder: Switches out of Motion, and opens a Finder window where the Media

file resides on disk.

Reconnect Media: Opens the Reconnect Media dialog where you can assign a new

source file on disk to correspond to the media file in Motion.

Cut: Removes the file and places it on the Clipboard.

Copy: Copies the file to the Clipboard.

Paste: Places the contents of the Clipboard in the current location.

Duplicate: Creates a new file identical to the selected file.

Delete: Removes the selected file.

When no items are selected in the tab, the shortcut menu provides a different set of
commands:

Import Media: Imports media into the Media tab, but does not place the media into

the Canvas.

Reconnect Missing Media: When a media file is moved from where it was stored when

it was added to your project, you need to reconnect the media to your project. This
command displays a dialog that lets you navigate to the new location of the file.

Remove Unused Media: If any media is in your project but is not used, you can choose

this command to quickly removed the unused objects from the Media tab.

Paste: Pastes any media files on the Clipboard into the Media tab, but does not place

the media into the Canvas.

Project Properties: Opens the Project Properties dialog, where you can set basic project

information such as project width and height, bit depth, aspect ratio, background color,
render settings, and much more. For more information on the Project Properties dialog,
see

Creating Blank Projects from Project Presets

.

Sorting Columns in the Media Tab

The following procedures help determine how the items in the Media tab are sorted.

96

Chapter 2

The Motion Interface

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