Apple Motion 4 User Manual

Page 723

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To use a geometry shape as the source of the onscreen elements

1

Create or import the geometry object (shape or paint stroke) you want to use as the
source for your repeating elements.

2

Select the geometry object, then do one of the following:

• Click the Replicate button in the Toolbar.

• Press L.

• Choose Object > Replicate.

The geometry is replicated.

To use a geometry object as the shape source of the replicator pattern

1

Import (or draw) the shape you want to use as the pattern shape in an existing replicator.

2

In the Replicator tab, select Geometry from the Shape pop-up menu.

The Shape Source well appears in the Inspector and HUD.

Shape Source well

3

From the Layers tab, drag the shape to the Shape Source well.

4

When the pointer becomes a curved arrow, release the mouse button.

A thumbnail of the shape appears in the well and is used as the source for the shape of
the replicator.

Note: You may want to disable the source shape in the Layers tab so it is not visible in
your project.

When you set the Shape parameter to Geometry, the Shape Source, Points, and Offset
parameters appear in the Replicator tab. Use these controls to modify the effect of the
geometry pattern in the Canvas.

723

Chapter 12

Using the Replicator

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