Underwater, Wave – Apple Motion 4 User Manual

Page 1013

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Twirl:

Sets the amount of twirl.

Center:

Sets the position of the center of the twirl.

Crop:

Sets whether the object is cropped at its original boundaries.

Mix:

Sets what percentage of the original image is blended with the twirled image.

HUD Controls
The HUD contains the following controls: Amount and Twirl.

Underwater

Applies an animated distortion to your object, as if it is being viewed through water. This
filter causes rasterization in 3D groups.

Original image

Underwater filter applied

Parameters in the Inspector

Size:

Sets the size of the ripples in the water. The smaller the number, the more ripples

there are in the water simulation.

Speed:

Sets the speed at which the distortion is animated.

Refraction:

Sets the amount that the image is distorted.

Mix:

Sets what percentage of the original image is blended with the distorted image.

HUD Controls
The HUD contains the following controls: Size, Speed, and Refraction.

Wave

Distorts the object to simulate waves oscillating across it. The wave filter is not
automatically animated, but you can animate the Offset parameter to animate the effect
of waves causing the image to undulate.

1013

Chapter 16

Using Filters

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