Using image and geometry objects, Using image and geometry, Objects – Apple Motion 4 User Manual

Page 722

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Using Image and Geometry Objects

There are two ways that image and geometry objects can be used in a replicator: As an
element source or as a shape source. When used as an element source, the image or
geometry object is replicated to create the repeating elements in the pattern—the “tiles”
in the onscreen “mosaic.” When used as a shape source, the image or geometry object
specifies the shape of the replicator pattern on screen. In other words, elements are
positioned along the edge of the image or shape. The following section describes how
to use image and geometry objects as shape sources and element sources.

To use an image as the source of the onscreen elements

1

Import the image you want to use as the source for your repeating elements.

2

Select the image, then do one of the following:

• Click the Replicate button in the Toolbar.

• Press L.

• Choose Object > Replicate.

The image is replicated.

To use an image as the shape source of the replicator pattern

1

Import the image you want to use as the pattern shape in an existing replicator.

2

In the Replicator tab, choose Image from the Shape pop-up menu.

The Image Source well appears in the Inspector and HUD.

Image Source well

3

From the Layers tab, drag the image to the Image Source well.

4

When the pointer becomes a curved arrow, release the mouse button.

A thumbnail of the image appears in the well.

Note: You may want to disable the source image in the Layers tab so it is not visible in
your project.

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Chapter 12

Using the Replicator

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