Tile, Triangle tile – Apple Motion 4 User Manual

Page 1057

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Radius:

Sets the radius of each tile.

Feathering:

Sets the amount of feathering applied to the edges of each tile.

Seed:

Sets a number to be used as a seed for tile placement and stacking.

Mix:

Sets what percentage of the original image is blended with the filtered image.

HUD Controls
The HUD contains the following controls: Radius, Feathering, and Seed.

Tile

This filter tiles an image. The number of duplicates of the image that appear depends on
the value of the Scale parameter.

This filter causes rasterization in 3D groups.

Original image

Tile applied

Parameters in the Inspector

Center:

Sets the position of the origin of the tiles.

Skew:

Sets the amount of skew applied to the tiles.

Scale:

Sets how much the tiles are scaled.

Stretch:

Sets the amount tiles are stretched vertically.

Angle:

Sets the angle of rotation of the tiles.

Mix:

Sets what percentage of the original image is blended with the filtered image.

HUD Controls
The HUD contains the following controls: Skew, Scale, Stretch, and Angle.

Triangle Tile

Tiles your object with triangular shaped panels. The effect is similar to one of the
kaleidoscope filters. It is not automatically animated, but by animating the Angle parameter
you can simulate the effect of twisting the kaleidoscope to rotate the image pattern.

1057

Chapter 16

Using Filters

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