Clearing the ram preview, Mini-timeline, Editing in the mini-timeline – Apple Motion 4 User Manual

Page 78

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Note: Working in 32-bit float color space has no effect on your RAM Preview. Although
the project is rendered in float, the preview is down-converted to 8-bit for display on
your monitor.

Clearing the RAM Preview

You can manually delete the RAM Preview to make room for a new RAM Preview or to
free up RAM for other operations.

To clear the RAM Preview

µ

Choose Mark > RAM Preview > Clear RAM Preview.

Mini-Timeline

The mini-Timeline lies just above the transport controls and below the Canvas. This control
provides an at-a-glance look at where selected objects fit into your overall project. The
mini-Timeline also has a playhead to indicate which frame you are viewing as well as In
and Out markers to identify the play range. The length of the mini-Timeline represents
the entire duration of the project.

Playhead

Out point

In point

Selected clip

You can drag the playhead through the mini-Timeline to scrub your project, or to jump
quickly to a particular point in time. You can also change the play range or layer In and
Out points by dragging the In and Out markers. When you drag an In or Out point, the
playhead temporarily moves along with the pointer. This allows you to see the frame
where your In or Out point will be set. When you release the mouse button, the playhead
snaps back to its previous position.

Project markers set in the Timeline are indicated in the mini-Timeline by a thin, green
line. For more information on project markers and object markers, see

Adding Markers

.

Note: Object markers do not appear in the mini-Timeline.

Editing in the Mini-Timeline

You can perform many nonlinear editing functions in the mini-Timeline. You can drag
objects (such as clips or images, or items that have been saved to the Library, such as
shapes, text, cameras, lights, and so on) from the utility window directly to the
mini-Timeline. You can also move, trim, and slip objects to change which portion of the
object appears at which point in time. For more information on editing functions such
as Move, Trim, and Slip, see

Editing Objects in the Timeline

.

78

Chapter 2

The Motion Interface

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