Apple Motion 4 User Manual

Page 838

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When the Adjust Glyph tool is selected and Attribute is set to Transform Glyph (in the
text HUD), onscreen transform controls appear. These controls are identical to the 3D
onscreen transform controls. For more information on using these controls, see

3D

Transform Onscreen Controls

.

The Attribute parameter is also available in the Sequence Text behavior, which allows
you to sequence any of the glyph effects through text. For more information on using
the Sequence Text behavior, see

Sequence Text Behavior

.

Displaying and Choosing the Onscreen Glyph Controls

There are two modes of onscreen controls available with the Adjust Glyph tool. When
Transform Glyph is chosen from the Attribute pop-up menu, the available controls are
identical to the 3D onscreen controls, allowing you to adjust a glyph’s scale, position, or
rotation without affecting the rest of the characters in the text layer. When Face, Outline,
Glow, or Drop Shadow is chosen from the Attribute pop-up menu, you can apply a
four-corner warp the selected attribute of a glyph—without affecting the other attributes
of that glyph or the rest of the characters in the text layer.

In transform glyph mode, the Adjust Glyph tool’s onscreen controls are identical to the
3D onscreen controls. For more information on moving, rotating, or scaling objects using
this tool, see

3D Transform Onscreen Controls

.

To display the transform glyph onscreen controls

1

Select the text object that contains the glyph(s) that you want to modify.

2

Select the Adjust Glyph tool from the 2D transform tools menu in the Toolbar.

If no glyph was previously selected, the first glyph in the text is selected.

3

Do one of the following:

• To scale, rotate, or move the glyph, select Transform Glyph from the Attribute pop-up

menu in the text HUD.

• To warp a text style attribute, select Face, Outline, Glow, or Drop Shadow from the

Attribute pop-up menu in the text HUD.

Note: If the HUD does not appear, choose Window > Show HUD (or press F7).

838

Chapter 13

Creating and Editing Text

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