Shape hud parameters, Creating illustrations using multiple shapes – Apple Motion 4 User Manual

Page 1129

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Shape HUD Parameters

A shape or completed paint stroke must be selected to display the Shape HUD. If the
HUD does not appear, press F7 or D.

Additional parameters appear in the HUD along with the standard Opacity, Blend Mode,
and Drop Shadow controls. For more information on these standard parameters, see

Parameters in the Properties Tab

.

Fill:

Select this checkbox to enable the shape fill. When selected, you can choose the fill

color using the adjacent color controls.

Outline:

Select this checkbox to turn on an outline for the shape. When Outline is on,

you can select the outline color in the adjacent color well.

Width:

Sets the width of the shape’s outline in pixels.

Feather:

Drag this slider to feather (soften) the edges of a shape. Positive feathering

values soften the edge of the shape from its edge outward. Negative feathering values
soften the edge of a shape inward.

Note: You cannot feather a shape when the Outline checkbox is selected.

Roundness:

Controls the roundness of the corners of a shape. This facilitates the creation

of round rectangles, as well as generally smoothing the edges of any shape.

Shape Style:

Choose an option from this pop-up menu to apply a preset shape style

(from the Library) to the selected shape.

Creating Illustrations Using Multiple Shapes

You can use groups of shapes to create more detailed shapes and even complete
illustrations. For example, the following illustration was created using nested groups of
Bezier shapes.

It is important to understand that it’s not necessary to create every part of an illustration
with a single shape. Most of the time it is easier, and sometimes essential, to use multiple
overlapping shapes to create different parts of an illustration.

1129

Chapter 17

Using Shapes, Masks, and Paint Strokes

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