Apple Motion 4 User Manual

Page 714

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In a 3D project, using the default dial or value slider (when the disclosure triangle is
closed), modifies the Z angle. To modify the rotation of the pattern elements on all three
axes (X, Y, and Z), click the disclosure triangle and adjust the individual X, Y, and Z dials.
When the 3D checkbox is selected, this parameter displays the Animate pop-up menu.

Animate: A pop-up menu that sets the angle interpolation for keyframed animation of

the Angle parameter. There are two menu choices:

• Use Rotation: The default interpolation method. When the Angle End parameter is

keyframed, pattern elements rotate from their start rotation to their final rotation.
Depending on the animation, the elements may twist this way and that before
reaching their final orientation (the last keyframed value). For example, if the X, Y,
and Z Angle parameters are animated from 0 degrees to 180 degrees in a project,
the elements rotate on all axes before reaching their final orientation.

• Use Orientation: This alternate interpolation method provides for smoother animation

but does not allow multiple revolutions. It interpolates between the pattern elements’
start orientation (first keyframe) to their end orientation (second keyframe).

Angle Randomness:

Defines an amount of variance in the rotation of the replicator

elements. A value of 0 results in no variance—all elements have the same rotational value.
A value greater than 0 introduces a variance. The angle for an individual element is defined
by the Angle and Angle End parameter, plus or minus a random value falling within the
Angle Randomness.

In a 3D project, using the default dial or value slider (when the disclosure triangle is
closed), modifies the Z angle. To modify the rotation of the pattern elements on all three
axes (X, Y, and Z), click the disclosure triangle and adjust the individual X, Y, and Z dials.
When the 3D checkbox is selected, this parameter displays the Animate pop-up menu.

Animate: A pop-up menu that sets the angle interpolation for keyframed animation of

the Angle Randomness parameter. There are two menu choices:

• Use Rotation: The default interpolation method. When the Angle Randomness

parameter is keyframed, pattern elements rotate from their start rotation to their
final rotation. Depending on the animation, the elements may twist this way and
that before reaching their final orientation (the last keyframed value). For example,
if the X, Y, and Z Angle parameters are animated from 0 degrees to 180 degrees in
a project, the elements rotate on all axes before reaching their final orientation.

• Use Orientation: This alternate interpolation method provides for smoother animation

but does not allow multiple revolutions. It interpolates between the pattern elements’
start orientation (first keyframe) to their end orientation (second keyframe).

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Chapter 12

Using the Replicator

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