Polycom SOUNDPOINT SIP 3.1 User Manual

Page 300

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Administrator’s Guide SoundPoint IP / SoundStation IP

C - 8

<IP_400 … bitmap.IP_400.61.name="logo-430" />

<IP_500 … bitmap.IP_500.61.name="logo-500" />

<IP_600 … bitmap.IP_600.65.name="logo-600" />

<IP_4000 … bitmap.IP_4000.65.name="logo-4000" />

<IP_7000 … bitmap.IP_7000.65.name="logo-7000" />

</bitmaps>

Next, enable the idle display feature and modify the idle display “animation”

for each model to point to your bitmap (again without the .bmp extension):

<indicators ind.idleDisplay.enabled="1">

<Animations>

<IP_300>

</IP_300>

<IP_330>

<IDLE_DISPLAY ind.anim.IP_330.30.frame.1.bitmap="logo-330"

ind.anim.IP_330.30.frame.1.duration="0"/>

</IP_330>

<IP_400>

<IDLE_DISPLAY ind.anim.IP_400.30.frame.1.bitmap="logo-400"

ind.anim.IP_400.30.frame.1.duration="0"/>

</IP_500>

<IP_500>

<IDLE_DISPLAY ind.anim.IP_500.42.frame.1.bitmap="logo-500"

ind.anim.IP_500.42.frame.1.duration="0"/>

</IP_500>

<IP_600>

<IDLE_DISPLAY ind.anim.IP_600.46.frame.1.bitmap="logo-600"

ind.anim.IP_600.46.frame.1.duration="0"/>

</IP_600>

<IP_4000>

<IDLE_DISPLAY ind.anim.IP_4000.45.frame.1.bitmap="logo-4000"

ind.anim.IP_4000.45.frame.1.duration="0"/>

</IP_4000>

<IP_7000>

<IDLE_DISPLAY ind.anim.IP_7000.46.frame.1.bitmap="logo-4000"

ind.anim.IP_7000.46.frame.1.duration="0"/>

</IP_7000>

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