3. auto punch in/out take mode, Hints, 3. auto punch in/out take mode (actual recording) – Fostex D-160 User Manual

Page 79: Take

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D-160 Owner's Manual (Punch In/Out)

79

REHEARSAL LED

TAKE LED

RECORD button LED

PLAY button LED

3

Blink

3

Light up

3

Blink

AUTO PUNCH IN point

AUTO PUNCH OUT point

Rehearsal mode (Auto Punch In/Out)

Only track 3 enters INPUT monitoring

status. (However, the D-160 will not

record and data in Rehearsal mode.)

All tracks are under REPRO

monitoring status.

All tracks are under REPRO

monitoring status.

RECORD TRACK display

REHEARSAL LED will light up.

REHEARSAL LED will light up.

REHEARSAL LED will light up

PLAY LED will light up

PLAY LED will light up

RECORD LED will blink

PLAY LED will light up

<Hints>

If you are rehearsing over and over, an effective time-saver is to use the Auto Return
function along with the Auto Play function.
As shown in the diagram below, specifying the Start and End points for the Auto Return
and Auto Play functions allows you to easily rehearse as many times as you like. This
enables you to pay more attention to the recording level and your own performance.
Refer to pages "71" for more information on setting the Start/End points for the Auto
Return/Auto Play functions.

○○○○○○○○○○○○○○

○○○○○○○○○○○○○

○○○○○○○

AUTO RTN START point

AUTO PUNCH IN point

AUTO PUNCH OUT point

AUTO RTN END point

Rehearsal will be repeated automatically as many times as

you like to make it easier to adjust the recording level.

1-3. Auto Punch In/Out Take mode (actual recording)

Proceed to recording after rehearsal.

Take

1. Check to see which tracks are in ready mode.

Please note that data will be recorded in all tracks set to ready mode.

2. As in Rehearsal mode, locate the point just before the Punch In point.

3. Auto Punch mode is "on".

4. Press the RECORD button while pressing and holding down the PLAY button.

The REHEARSAL LED (green) will go off and the TAKE LED (red) will light up.

5. Play the guitar while listening to the playback sound.

As shown in the illustration below, the recorder will start recording automatically
at the Punch In point, and stop recording at the Punch Out point.

PLAY

PLAY

PLAY

RECORD

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