2. punch in/out take, 83 2-2. punch in/out take (manual punch in/out), Hints – Fostex D-160 User Manual

Page 83: D-160 owner's manual (punch in/out)

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D-160 Owner's Manual (Punch In/Out)

83

2-2. Punch In/Out Take (manual Punch In/Out)

1. Locate the point just before the punch in point and play back the data.

2. Play the guitar while listening to the playback.

3. Press the foot switch once at the punch in point, and press it again at the

punch out point.

When you finish punch out recording, the D-160 will quit recording mode.

REHEARSAL LED

TAKE LED

RECORD button LED

PLAY button LED

PLAY LED will light up

PLAY LED will light up

3

Blink

3

Light up

3

Blink

Take mode (manual Punch In/Out)

Only Track 3 enters INPUT monitoring

status. (Unlike in Rehearsal mode, the

D-160 will record data.)

All tracks are under REPRO

monitoring status.

Both LEDs will go off

Both LEDs will go off

Both LEDs will go off

RECORD LED will light up

PLAY LED will light up

<Hints>

When you are rehearsing over and over, an effective time-saver is to use
the Auto Return function along with the Auto Play function.
As shown in the diagram below, specifying the Start and End points for
the Auto Return and Auto Play functions allows you to easily rehearse as
many times as you like. In this way, you can pay more attention to the
recording level and your own performance. Refer to pages "71" for more
information on setting the Start/End points for the Auto Return/Auto Play
functions.

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AUTO RTN START point

AUTO RTN END point

Rehearsal will be repeated automatically as many times as you

to make it easier to adjust the recording level.

PUNCH IN point

PUNCH OUT point

PUNCH IN point

PUNCH OUT point

Press the foot

switch again.

Press the foot

switch once.

RECORD TRACK display

All tracks are under REPRO

monitoring status. Refer to

"Caution after Punch Out" for

details.

PLAY

PLAY

PLAY

RECORD

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