Set up animation for global objects, Set up animation for global objects -19 – Rockwell Automation FactoryTalk View Machine Edition Users Guide User Manual

Page 477

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Animate graphic objects

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4. On the Edit menu, click Paste Animation.

To paste to a single object, you can right-click the object and then click Paste
Animation.

Set up animation for global objects

FactoryTalk

®

View global objects allow you to link the appearance and behavior of a

graphic object to multiple copies of that object. When the original base object is updated,
the changes are automatically applied to all the copies of the object. For information about
creating base objects, see page 25-10.

The copies of the object are called reference objects, and they have the same properties as
the original base object. If desired, you can assign unique animation to the reference
object. For information about creating reference objects, see page 25-12.

The LinkAnimation property determines whether the reference object uses the base
object’s animation.

To set up animation for a reference object

1. Double-click the reference object to open the Property Panel.

2. Select the LinkAnimation property setting to use:

Do not link—allows you to set up separate animation for the reference object.

Link with expressions—the reference object uses the animation and tags or
expressions assigned to the base object.

Link without expressions—allows you to use only the types of animation set up
for the base object, but assign different tags or expressions to the reference object.

3. If you selected Do not link or Link without expressions, set up animation for the

object using the methods described in this chapter.

For more information about setting up link properties and working with reference objects,
see page 25-13.

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