Create global object displays and base objects, Create global object displays and base objects -11 – Rockwell Automation FactoryTalk View Machine Edition Users Guide User Manual

Page 517

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Use parameters and global objects

25-11

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2. Create graphic objects in the global object display. These are the base objects. Set up

their appearance, animation, and connections.

3. Copy or drag base objects into a standard graphic display. The copied objects are

reference objects. For more information, see page 25-12.

4. Edit the link properties of the reference objects as desired. For more information, see

page 25-13.

Create global object displays and base objects

You can create a global object display in the Global Objects folder, or create a graphic
display in the Displays folder and then add the display to the Global Objects folder. You
can also add library displays to the Global Objects folder.

The objects you create in the global object displays are called base objects.

To create a global object display

1. In the Graphics folder, right-click Global Objects, and then click New.

2. Create graphic objects in the display. These are the base objects.

For information about creating graphic objects, see Chapter 20.

3. From the File menu, select Save, or click the Save tool.

4. In the Component name box, type a name for the display, and then click OK.

The display is added to the list in the Global Objects folder.

To add a display or library to the Global Objects folder

1. In the Explorer window, in the Graphics folder, right-click the Global Objects icon.

2. Click Add Component Into Application.

3. Browse to and select the display or library to add, and then click Open.

The display is copied into the Global Objects folder, and given the file
extension .ggfx.

Any ActiveX objects are deleted. All other objects are converted to base objects.

You cannot use ActiveX objects as base objects. You cannot convert objects to
wallpaper in the global object display.

If you delete, remove, or rename a global object display, you break the links between the base
objects in the display and their reference objects. For more information about breaking links, see
Help.

Save tool

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