Plan graphic displays, Develope a hierarchy of displays, Plan graphic displays -3 – Rockwell Automation FactoryTalk View Machine Edition Users Guide User Manual

Page 53: Develope a hierarchy of displays -3

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Plan applications

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Group tags in the way that makes the most sense for your application. For example,
group all similar devices or group related areas of the plant floor.

When creating tags, place related tags into folders. For greater organization, nest
folders.

Plan graphic displays

When planning displays, determine the best way for users to navigate through your
displays and develop a template to establish a common look and feel for your displays.

Also consider factors about the run-time terminal that affect how the application is shown
and used, such as:

Screen size.

The maximum number of displays supported at run time.

If the applications runs on a personal computer, the maximum number of displays
is based on the type of activation used.

If the application runs on PanelView Plus, the maximum number of displays is
based on the amount of memory used by the application. Applications run on a
PanelView Plus can contain as many displays as can fit in the memory of the
PanelView Plus terminal.

If the application runs on PanelView Plus Compact, for the maximum number of
displays available when the application is running on a PanelView Plus Compact
terminal, see page 4-5.

Whether the operator will be using a keyboard, touch screen, mouse, or combination
of navigation and data entry methods.

For information about creating graphic displays, see Chapter 19.

Develope a hierarchy of displays

A hierarchy of displays is a series of graphic displays that provide progressively more
detail as users move through them. Design your display hierarchy to meet the needs of the
various users, including managers, supervisors, and operators.

Well-organized graphic displays present information clearly and consistently and guide
users through the system. Before designing individual graphic displays, plan an overall
display hierarchy and plan how users will navigate through the hierarchy.

For information about navigation methods and developing a hierarchy of displays, see
Chapter 8.

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