Leprecon LP-X24 Manual v3.2 User Manual

Page 222

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218 Glossary

LP-X24 and LP-X48 Users Manual

No Change:

In moving light programming, a label or attribute setting specifying that the look

should not change from the value or values in the last look. In the following example, the color for
CUE_002 would be red because the preceding look has the color red.

CUE_001 RED

CUE_002 NO

CHANGE

CUE_003 BLUE

If the setting for the color in CUE_001 were changed to blue, the color in CUE_002 would also
change to blue.

Also known as transparency.

Personality:

The mapping of parameters to DMX channels is accomplished by an instrument

database that is factory defined and is extensible by the user. The response of the instrument to
DMX data is determined by its personality, which is stored in the LP-X database.

Pile-On:

See Highest Takes Precedence.

Playback:

The faders on the LP-X that control entire looks of conventional instruments and

moving light instruments as well as chases are called playbacks. Their function is to bring looks
back from memory on demand. In the LP-X, all 6 playbacks can be used at the same time.

Preset:

See Look.

Preset Scene:

See Look.

Prism (Beam Property):

The number of elements that can be introduced into the optic path is

limited only by the imagination of instrument designers and the budgets of the users. Besides the
standards of gobo and color, several popular instruments incorporate another general-purpose
wheel for effects. Such effects can include prisms to split the beam.

Rotating Gobo (Beam Property):

Another special effect is the ability to rotate a gobo pattern.

This is not to be confused with spinning the entire wheel. Still another stepper motor is used to
rotate the individual gobo in its position on the gobo wheel. Usually another control channel is
used to set the rate and direction of the rotation.

Scene:

See Look.

Scene List:

A series of looks assigned to a playback. A scene list can be executed manually, can

be executed automatically or can be executed as a chase.

Shutter (Beam Property):

To produce a fast blackout, a mechanical shutter is used that blocks

all light output very quickly. Opening and closing the shutter rapidly is used as a strobe effect.

Split Dipless Crossfade:

See Crossfade.

Step:

See Look.

Timed Fade:

A pre-programmed event that performs a crossfade from one scene to another.

Usually this is triggered by the board operator with a switch that invariably is called a Go button.
Timed fades in the LP-X are performed in the Stack section.

Xfade:

See Crossfade.

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