EastWest Hollywood Orchestra Opus Edition Virtual Instrument Plug-In (Download) User Manual

Page 129

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HOLLYWOOD ORCHESTRA OPUS EDITION

C O N T E N T S

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CHAPTER 3: BROWSE

129

C H A P T E R

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dampening effect and cutoff that naturally occurs when a note is double-hit in real life.
CC 11 (Expression) and Note Velocity control overall loudness, and Note Velocity also
controls dynamics (up to 6 levels).

Vibraphone LITE
A large, metallic, keyed instrument played with felt mallets with notes mapped chromati-
cally from F2-F5. The LITE version only includes long notes, omitting both short notes
and repetitions to save RAM and processing power for when you’re working under these
constraints. CC 11 (Expression) and Note Velocity control overall loudness, and Note Ve-
locity also controls dynamics (up to 6 levels).

Woods

This folder of instruments contains a variety of wooden percussion, including castanets,
claves, celesta, marimba, and more.

Castanets
2 castanets mapped to the white keys between notes C1-F1 and C2-F2, respectively,
including left-hand (C1 and C2), right-hand (D1 and D2), flam (E1 and E2), and rolls
(F1 and F2). They’re a great, earthy rhythmic addition to folk dances, especially in gypsy
music. CC 11 (Expression) and Note Velocity control overall loudness, Note Velocity also
controls dynamics (up to 5 levels), and notes play in a round robin (x6) cycle for all but
the rolls.

Celesta
A metallic keyboard instrument with a soft, glass-like timbre and long sustain, mapped
chromatically between notes C3-C7. Short notes play when CC 64 (Sustain Pedal) is off
(values 0-64), while long notes play when CC 64 (Sustain Pedal) is on (values 65-127).
If notes are played 75 milliseconds or less apart, a double hit will playback, where the
previous note hasn’t fully decayed prior to the next note being played — this adds real-
ism by simulating the dampening effect and cutoff that naturally occurs when a note is
double-hit in real life. CC 11 (Expression) and Note Velocity control overall loudness, and
Note Velocity also controls dynamics (up to 6 levels).

Celesta FX
Glissandi played across a metallic keyboard instrument with a soft, glass-like timbre,
mapped to the white keys between notes C2-F2. These celesta glissandi are perfect for
adding a grandiose, magical effect to any orchestral score, an effect that has been used
repeatedly in films with large-scale romantic soundtracks. CC 11 (Expression) and Note
Velocity control overall loudness.

Celesta Sus
A metallic keyboard instrument with a soft, glass-like timbre and long sustain, mapped
chromatically between notes C3-C7. The LITE version only includes long notes, omitting
both short notes and repetitions to save RAM and processing power for when you’re work-
ing under these constraints. CC 11 (Expression) and Note Velocity control overall loud-
ness, and Note Velocity also controls dynamics (4 levels).

Claves
Short, wooden sticks struck together to form a clacking sound, mapped to the white keys
between notes C1-E1, including: low pitch (C1), medium pitch (D1), and high pitch (E1).

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