7 audio i/o, Routing objects 7.2 – 2N PBX 2N NetStar - Configuration Manual v2.6.0 User Manual

Page 86

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Routing objects

7.2

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stations, users, carriers, modems, DISAs and services. You have to think of the fact, that chaining

will be probably finished if you use some object, which has no opportunity to the return to the set. It

is recommended to add these objects to the end of the structure. The option Default is used in this

column for return to the foregoing set (if you use set within the set).
Id – With this column you can set specific object of the selected type.
Restart – This option relates to the called party number (CDN). If was this number changed after

coming into the PbX and at any row is parameter set to True, it means, that from this object is for

call routing used previous unchanged number. If within or behind this object the called party number

is changed again and all subsequently used objects have within this column parameter set to False,

the call is routed according to this changed number.
Time condition – With time conditions you are able to change specific set according to the time. For

each row you can set up different time condition. Specific row is then valid only in the time, when is

valid its preset time condition.

7.2.7 Audio I/O

What is it Audio I/O?

Audio I/O are routing objects which cooperates with audio ports of Audio/IO/Relay board. Through

these ports can sounds enter the PbX or can be played out. Input can be used as source of outer

progresses and output can be used for example as broadcast.

Audio ports

Audio/IO/Relay board can have two or four stereo jack ports with diameter 3,5 mm, it means four or

eight ports (each stereo port is used as two mono ports). For each port you have to define if it is

input or output. It can't be used for both directions at the same time. For individual ports you can

setup their attenuation in the range from -70 to 70 dB.
Audio ports can't be used as other virtual ports of the PbX. You have to assign them to concrete

routing object Audio I/O. Each audio virtual port can be assigned to more routing objects Audio I/O.

Audio I/O setup

Menu of routing objects Audio I/O is divided into two parts. On the left side you can add, delete or

rename objects. On the right side you can then setup selected object.
Name – It displays only name of selected object. It can't be directly configurated in this part.

Audio I/O – It assigns concrete source of Audio/IO/Relay board to selected object.

Cancelled by incoming call – Option for function Radio (it wasn't implemented yet). In the case of

incoming call during hearing radio from your terminal, is radio function terminated and terminal

begins to ring. If this option isn't checked, incoming call is rejected with cause user busy (or it is

queued).

Turn on tone to calling party – It enables playing of below defined tone to the calling user. Calling

user have to always hear played tones. It means, that you can't play it only to the assigned source,

but you can disable playing for both directions.

Turn on tone to Audio I/O – It enables playing of below defined tone to assigned source of

Audio/IO/Relay board.

Tone – It defines tone for playing to the calling party or/and to assigned source.

Turn off tone by time – It turns on timeout for tone. If it is switched off tone is always played

whole. After playing whole tone is calling user connected to assigned source and he can broadcast.

Tone timeout [ms] – With this parameter you can define time for playing selected tone. It can be

shorter or longer. After expiration of this timeout is calling user connected to assigned source and he

can broadcast.

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