Hockey game – Genee World ClassComm User Manual

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ClassComm 5 includes 2 new games: Hockey and Cricket. These are

team

based games that

require classes to be split into groups/teams and PowerPoint activities/tests with a pre-defined
number of questions. These games are designed to increase student motivation, create team
building skills and add a sense of fun to a lesson. See Previous advanced functionality section –

Group/Team allocation

for details on splitting classes into groups/teams.

HOCKEY GAME

In order to run the hockey game, the following conditions must be met:

An activity/presentation with 5 or more questions.

Record assessment mode with an activity/presentation that has correct answers and
marks/score assigned to each question.

2 groups/teams with an equal number of students in each group BUT no less than 5 students
per group.

When the above conditions have been met, the hockey can be selected. The rules of the game are
as follows:

The winner of a question is based on total group marks and where marks are equal; the total
time taken (for correct responses) will be used to identify the winner of the question.

After question 1, the winning group/team makes a pass. If there is a tie, hockey sticks will
clash.

To score a goal, a group must win 4 consecutive questions (3 passes and then score on the
4

th

consecutive correct answer).

Teams can steal the ball and go on the attack. Example: Team 1 has won 1, 2 or 3
consecutive correct answers and then Team 2 wins, Team 2 will be on the attack.

IMPORTANT NOTE:

o If you go back and replay a previous question, the game button will be disabled for

that question and only the score from the first time the question was played will be
counted. The game will be enabled when you return to the current question.

o The team/group that wins the game may not be the team that has scored the

highest actual marks as question weighting is not taken into consideration with the
games.


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