From keypad – PRG Vx76 User Manual 3.6 User Manual

Page 143

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VX76 SOFTWARE USER MANUAL

127

Modify Beam data for an existing luminaire type:

If you are modifying a Beam with data from the same type of luminaire, then the data will be replaced.

Step

1. Select required channel(s). (The channel should contain the same luminaire type as currently stored in the

Beam.)

Step

2. Ensure Beams are selected on at least one palette. (Refer to

page 110

.)

Step

3. Using manual controls, set all required parameters.

Step

4. Using Function Filter, filter parameters as required. (Refer to

"Function Filter"

on page 93.)

Step

5. Press and hold [Store] while pressing

Beam Palette Button

or

[Store] [Label] /

Beam Palette Button

xxxxxx



Enter/Accept

.

Delete a Beam:

+

[Delete] [Beam] [n] [Enter]

or

press and hold [Delete] while pressing

Beam Palette Button

. The display will now

show this as an "empty" Beam palette.

Note: This action will delete beam data for all types included in that particular palette.
Since Beam palettes store data according to luminaire types, if a Beam is recalled which has no data for that
luminaire type, then the channel will remain in its previous state. When recalled, Beams are not routed through the
filters.

Recall a Beam using Beams palette:

Step

1. Select required channels (only selected channels of types that have data stored in that beam state will be

affected).

Step

2. Ensure Beams are selected on at least one palette. (Refer to

page 110

.)

Step

3. Press required

Beam Palette Button

.

Recall a Beam using command-line keypad:

Step

1. Select required channels (only selected channels of types that have data stored in that Beam will be

affected).

Step

2. Press [Beam] [n] [Enter] (where n is the discrete Beam number).

From Keypad

Store a new Beam:

Step

1. Select required channels.

Step

2. Using manual controls, set all required parameters.

Step

3. Filter attributes as required using Filter Display window.

Step

4. Press [Store] [Beam] [n] [Enter]

or

[Store] [Beam] [n] [Label] [Enter]

xxxxxx



Enter/Accept

(where n is the

discrete Beam number).

Add new types to a Beam:

Step

1. Select required channels.

Step

2. Using manual controls, set all required parameters.

Step

3. Filter attributes as required using Filter Display window.

Step

4. Press [Store] [Beam] [n] [Enter]

or

[Store] [Beam] [n] [Label] [Enter]

xxxxxx



Enter/Accept

(where n is the

discrete Beam number).

Delete a Beam:

Step

1. [Delete] [Beam] [n] [Enter]. The display will now show this as an "empty" Beam.

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