Board cues, Overview – PRG Vx76 User Manual 3.6 User Manual

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VX76 SOFTWARE USER MANUAL

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BOARD CUES

Overview

The board cue feature provides a method to record events on the console and play them back on command. Board
cues are similar to macros, but are used primarily for recording playback operations in order to simplify complex
cueing sequences for both spontaneous and "scripted" shows. The board cue feature allows recording of all types of
playback operations, including submaster loading, executing Go commands, invoking filter states, pressing stop
buttons, etc. It also allows simultaneous playback on multiple submasters for the purpose of automating or scripting
a complete show. However, board cues will not record any previously established submaster modes that may be in
effect when the board cue is recorded.

Board cues, like standard cues, are stored as numbers which can be randomly accessed for modification or playback
at any time. The console can store up to 1,000 board cues, numbered from .01 to 999.99. Board cues can also be
given alpha-numeric labels for identification.

The time between board cues is always recorded and stored within the board cue. The board cue can be played back
using this timing information or played back without so that cues execute immediately "one after the other" instead of
in real time. (The Timing feature can be turned on and off at the Board Cues window.) You can also loop board cues to
play back the event over and over, either for a specified number of times or until it is manually stopped.

Several methods can be used to control board cue playback, including MIDI timecode, MIDI notes, and manual
control.

Note: Board cues are limited to a maximum of 200 events.

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