3d orientation – PRG Vx76 User Manual 3.6 User Manual

Page 340

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VX76 SOFTWARE USER MANUAL

The coordinates are based on a point of origin (X=0, Y=0, Z=0) from which every object in your 3D graphic has been
located. By defining all three locations, you can achieve an accurate representation of your production in the Graphic
Display window.

+

X - left/right from origin.

+

Y - forward/backward from origin.

+

Z - height from origin.

Note: The Z coordinate (height) sets the top position for the luminaire’s
hook in the 3D graphic. For example, to place a luminaire on a pipe at a
height of 20

’-0" to the bottom of the pipe, the luminaire should be placed

at 20

’-2" for accurate placement.

3D Orientation

A fixture’s 3D orientation can be entered in the Orientation section of the Patch dialog at the time the luminaire is
initially patched or any time later.

Guidelines:

+

The Patch display shows the current orientation.

+

The defaults set the orientation to common starting positions.

+

The three angular controls allow adjustment.

Point of Origin

(0,0,0)

X

Y

Z

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