Modifying cues, Deleting cues, Undo – PRG Vx76 User Manual 3.6 User Manual

Page 160: Modifying cues deleting cues undo

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VX76 SOFTWARE USER MANUAL

Modifying Cues

Unlike storing Presets, Beams, and Colors, storing cue data into a cue number that already exists is a replacement
action, not an additive action. Therefore, any cue store operation will store the current "stage look" (as defined by the
intensity state). To modify a cue, recall the cue, change the parameters as required and then re-store it.

Deleting Cues

The delete function can be used to erase a stored cue. Since this function does not route through the channel
selects, current channel selections are not affected.

When deleted, the cue will also be removed from the cue list.

Note: When [Delete] is pressed, the keypad defaults to Cue mode. Therefore, the <Cue> button press is noted as
optional.

Delete a cue:

+

[Delete] <Cue> [n] [Enter] - deletes the entire specified cue (n).

Delete a channel from a cue:

Step

1. Recall cue.

Step

2. Select required channel.

Step

3. Press [Out].

Step

4. Re-store cue by pressing [Store] <Cue> [n] [Enter] (where n is the discrete cue number).

Undo

The last store, update, or delete action taken on the console can be reversed with the undo command.

Undo the last store/update/delete command:

+

[Undo] [Store] [Enter].

Return to recorded state:

+

When in a cue, with selected fixtures that have manual changes, press [Undo] [Channel] [Enter] to send the
channels back to their cue state.

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