Track and fill – PRG Vx76 User Manual 3.6 User Manual

Page 275

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VX76 SOFTWARE USER MANUAL

259

Track and Fill

Track/Fill can be used to update multiple cues. A Track edit will update all current parameter values into the given cue,
and into all following cues in the cue sheet as long as the cue parameter value matches the original value in the given
cue, or until reaching a block in the cue sheet. A Fill edit will extend the updates in both directions in the cue sheet
(adhering to the above rules).

Guidelines:

+

Parameter values will track independently of time and dynamics. For example, a value change will continue
tracking even if the time changes from the original cue.

+

Timing changes will track with the parameter value and will stop when the parameter value changes (even if the
parameter value was not edited).

+

Dynamic attributes will track as if they were a separate parameter, if the dynamic type does not change,
regardless of the base parameter value. For example, changing the dynamic rate for a ballyhoo will track through
successive ballyhoo dynamics that have the same original rate. The track will stop when a cue is encountered that
has no dynamic or a different type of dynamic,

or

if the cue has a different dynamic rate than the original cue.

+

Tracking, like Update, is done without respect to channel selection or the function filter.

+

Track and Fill operates numerically through the cue sheet and will not follow links.

Examples of track editing using keypad:

+

[Track/Cue Only] <Cue> # - tracks from cue.

+

[Track/Cue Only] <Cue> # [Preset] - tracks from cue and updates source presets.

+

[Track Back] <Cue> # - fills backwards from cue.

+

[Update] [Track/Cue Only] [Enter] - updates tracking.

Press and hold [Track/Cue Only] while choosing a submaster

or

[Track/Cue Only] [Track/Cue Only] while choosing a

submaster. ("Choose" is activated by touching the specific submaster on the touchscreen.)

Examples of fill editing using keypad:

+

[Update] [Track/Cue Only] [Track Back] [Enter]

To add or remove a block using keypad:

+

[Cue] # [Block/UnBlk] – inserts block at cue.

+

[Cue] # [Block/UnBlk] [Block/UnBlk] – removes block at cue.

To add a block using Cue Sheet window:

+

At Cue Sheet window, add an editable Block column to set or clear cue blocks.

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