Percussion synthesis modules, Kick 1 – LinPlug RMV User Manual

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Audio Modules

Percussion Synthesis Modules

Each Percussion Synthesis module uses a unique synthesis algorithm to generate sound,
and so has its own unique set of controls. The various synthesis algorithms used in the
RMV's Percussion Synthesis modules are described in detail below:

Kick 1

The Kick 1 Percussion Synthesis module is specifically designed for producing electronic
kick drum sounds.

The Kick 1 Percussion Synthesis module contains the following controls:

Pitch Env(elope) Depth:

The Pitch Env(elope) Depth control determines the extent to

which the drum's pitch is controlled by the pitch envelope.

Pitch Env(elope) Decay (Time):

The Pitch Env(elope) Decay (Time) control is used to

set the rate at which the drum's pitch returns to the fundamental
frequency.

Pitch Env(elope) Shape:

The Pitch Env(elope) Shape control is used to set the shape of

the drum's pitch envelope. This can range from linear to extreme
exponential.

Osc(illator) Shape:

The Osc(illator) Shape control is used to set the shape of the

LinPlug

Reference Manual 5.0.1

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