Rewind, Fast fwd, Off-speed transport controls – MACKIE HDR24/96 User Manual

Page 52: Shuttle, Rewind 52, Shuttle 52, Advanced transport controls, Hdr 24/96

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HDR 24/96

it. If you’re recording while chasing time code, pressing the STOP button on will stop recording
and drop back to the record-ready mode, but as long as time code continues, the transport will
continue to run in PLAY.

REWIND
Rewind moves back along the time line in the same manner as rewinding tape.
Like a tape deck, Rewind starts out slowly and accelerates. The STOP button
will halt the rewind. This ramping up of the rewind speed combined with
stopping gives you the "feel" of a tape deck and you can rewind for a short
duration to move back only a few seconds. If you DO need to get back really
quickly, the HDR24/96 has two more rewind speeds. Each successive press of
any Rewind button cranks the speed up a notch. Top speed is pretty fast,
about 180 minutes of transport time per minute of real time. Stopping on a precise spot at this
speed is hard, so it's better to use a Locate function if you know where you are going.

The keyboard shortcut for Rewind is [<] (i.e. [S

HIFT

+,]).

The [H

OME

] key on the keyboard is a shortcut to take you all the way back to the beginning of the

project.

FAST FWD
The Fast Forward function works exactly like Rewind only in the forward
direction.

The keyboard shortcut for Fast Forward is [>] (i.e. [S

HIFT

+.]).

Off-speed Transport Controls

Shuttle
The SHUTTLE button on the Remote 48 enables a playback mode where the speed and direction
are set with the Wheel. Press this button to enable. Now turn the Wheel clockwise to go forward
or counterclockwise to go backward. Press the SHUTTLE button again or any other Transport
button to disable the mode.

On some machines Shuttle is controlled with a spring-loaded paddle, and thinking of it this way
may help you control the Wheel more effectively. Before enabling Shuttle you might want to
position the finger detent at the 12 o'clock position to more easily see how the Shuttle behaves.
When Shuttle is enabled, the current Wheel position becomes the null (or 0 velocity) position.
That would be the point where a spring-loaded paddle would
naturally return. Turning the wheel to the right of this position puts
the transport into forward play at 1/32, 1/16, 1/8, ¼, ½, 1, 2x speeds,
depending on how far to the right you push it. 2x happens at about a
half a rotation (6 o'clock). Turning the Wheel further has no effect
(except to confuse you about where you left that Null point).
Turning the Wheel back toward the null will slow down the playback
until you reach null and the Transport stops. Continuing counter-
clockwise passed the null point puts the transport into reverse play at
-1/32, -1/16, -1/8, -¼, -½, –1, –2x speeds, this time depending on
how far to the left you push it. Again the –2x speed will be reached
at about a half a rotation (6 o'clock).

HDR 24/96

52

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