Rehearse, Capturing punch points in rehearse, Rehearse 81 – MACKIE HDR24/96 User Manual

Page 81: Hdr 24/96

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HDR 24/96

Probably you will want to ditch the record pass AND the audio, so you would answer Yes. But you
may think the audio is marginal or even okay, and in that case answering No will get it off your track
display, but leave it in the Region List for possible later use. No is the default to avoid disastrous
goof-ups. Cancel will keep the recording pass intact.

Rehearse

Rehearse is a tool that you can use to determine if a punch-in at your chosen point will work, without

committing a recording pass to disk. In the Rehearse mode, upon entering Record
(Track Record Ready and the Master Record button pressed),
the monitoring switches from playback to input, just as in the

Auto Input On

monitor mode. The difference is that no audio

is recorded. This is a carry-over from the days of destructive
punch-ins, when you might want to check to see if the punch
will transition smoothly before erasing the old track.

Rehearse mode can be accessed from the GUI or the remote
controllers, but not from the front panel. To toggle Rehearse

from the GUI, click on the REHEARSE button. You’ll find it at the top right
corner of the GUI tools panel. From the remote controllers, press the
REHEARSE button.

Some users may never use this function because it’s always possible to undo a recording pass if you
make a bad punch on HDR. After all, why risk losing a take when it can be undone? But Rehearse
mode has a second function – to capture Auto Punch In and Out times.

Capturing Punch Points in Rehearse
When the Rehearse mode is active, the times at which you enter and exit the Master Record mode
are automatically captured in LOC3 and LOC4 respectively. If multiple punch ins and outs
happen during a single pass, only the last punch points are remembered. You need not have a
track armed to do this, but even if you do, you won’t actually record on that pass. Since the
Record Ready buttons don't affect Master Record mode, pressing them does not capture punch
points either.

Use this feature when you have the talent in the control room with you and you want to mutually
decide on a punch-in and out point. You can roll in the Rehearse mode and say, “Let’s go in
HERE, then go out THERE,” and those times will be captured for Auto Punch. When they get
back into the studio to actually play through the part, both you and the players will be on the same
page. There’s nothing that makes you feel dumber than to punch in when nobody’s playing.

Rehearse takes priority over Auto Punch or any other recording operation. Don’t forget to turn
off Rehearse when you get ready to do the Auto Punch. Otherwise, you won’t record anything.

Technical Reference 81

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