Hdr 24/96 – MACKIE HDR24/96 User Manual

Page 78

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HDR 24/96

CAUTION - Clicking on GUI RECORD button or using the keyboard shortcut begins recording
immediately on the armed tracks. If you’re punching-in on a track, you’ll have no pre-roll
(playback before recording starts). You might even record over an existing good part. While a
sudden start in Record may be fine for what you are doing, usually you’ll want to roll a few
seconds of “tape” by clicking the PLAY button prior to clicking on RECORD at the punch point.
This will give you and/or the talent a chance to get in the swing of things. Then again, with the
HDR24/96, you can always say “Oops! Wrong button!” and undo the recording, but better not to
scare your talent.

Start Recording from the Front Panel or Remote
See

One Button Punch

below for a description of an alternate recording method and a comparison

to the method described in the following paragraphs.

If the transport is stopped and you want recording to start from that point, press and hold down
the RECORD button then press PLAY.

If the transport is either stopped or already running (playing) and you want recording to start at a
later point in time, press and hold the PLAY button just in advance of the desired recording point,
and press RECORD at the exact recording point.

If the transport is already running (playing) and you have previously set-up you system for One
Button Punch, press RECORD at the exact recording point. In One Button Punch there is no
need to use the second PLAY press to engage Master Record.

In all the cases just described, the Master Record mode is enabled. If tracks are armed, those
tracks will begin recording and their Record Ready lights will change from blinking to solid. If
no tracks are armed, then the RECORD button will flash.

With the transport running in Master Record only mode, pressing any unarmed Record Ready
button will start recording on that track. The newly armed and now recording track will then
show a continuously lit R button in the GUI.

Stop Recording from the GUI, Front Panel, or Remote
Press or click on the STOP button or use the keyboard shortcut, [S

PACEBAR

].. This stops

recording and stops the transport, but armed tracks remain armed.

Press or click on the PLAY button. This stops recording, but leaves the transport running and
armed tracks remain armed.

Press or click on any (solidly lit) armed/recording Record Ready button. This stops recording on
the newly disarmed track, but leaves the transport running.

NOTE: Stopping the transport, by any method including the STOP button, the [S

PACE

B

AR

], or

the cessation of external time code, will cause the HDR to drop out of Record mode. To record
again, you must again press the RECORD button.

If the recorder is chasing time code, pressing its STOP or PLAY button disengages the Master
Record mode on the recorder, but its transport will continue running (locked to external code) and
armed tracks will remain armed. Pressing STOP on the Time Code Master in your studio, or
otherwise stopping the time code to the slaved recorder, stops the transport and drops it out of
Master Record.

HDR 24/96

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