Creating a clip from a hypermotion camera, Managing cue points, Managing the memory blocks – EVS MulticamLSM Version 11.00 Operating Manual User Manual

Page 188: Defining the number of memory blocks, 4 managing the memory blocks, 3 creating a clip from a hypermotion camera, 4 managing cue points

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11.00.C

Multicam - Version 11.00 – Operating Manual

EVS Broadcast Equipment SA – April 2012

178

18.3.3

Creating a Clip from a Hypermotion Camera

When the camera is replaying its content into the EVS server, you can clip it automatically

directly from the remote controlling the camera.
Use the

IN and OUT keys and the F_ keys to clip the record train corresponding to the

hypermotion camera and to store it at a clip position. So you can clip the hypermotion

camera without having the control on a PGM, and without having to wait for all the

content to be recorded on the server.
Once you have played back the material recorded in the hypermotion camera, it is

available in the record train of the camera as defined in the

Recorder setting (p6.4, F2).

You can now create clips with this material.
To do this, proceed as follows:
1. Come back to the LSM mode with

SHIFT+D (with remote in hypermotion+LSM mode)

or use another remote (with remote in hypermotion only mode).

2. Load the relevant record train on the PGM.
3. Jog in the material and add a MARK IN, MARK OUT as usual to create the requested

clip.

18.3.4

Managing Cue Points

When the controller controls the camera, press

Mark to define and set up to 255 cue

points. You can add the cue points on the current block in record mode.
Press the

Last Cue key to call back the cue points. As cue points are managed by block,

select first the requested block to be able to recall the cue points defined in this block.

Please refer to the camera models specific features at the end of this chapter

for more information about cue points management on your system.

18.4

Managing the Memory Blocks

18.4.1

Defining the Number of Memory Blocks

Some cameras allow the users to split the memory into several blocks of the same size.

Before recording material on the hypermotion camera, you should specify how many

memory blocks you are going to use (1, 2, 3, or 4 blocks). By default, only one memory

block is defined.

Note
When using more than one memory block, the blocks are considered as

independant units. That means that you have to manually shift from one block

to the other to continue recording on the next block.

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