Adding a waypoint to a flight plan – BendixKing KLN 94 - Pilots Guide User Manual

Page 123

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2.

Press

B to turn on the cursor.

It will appear over Use? (figure
4-11). If you haven’t left the
numbered flight plan since creat-
ing this flight plan, rotate the
outer knob counterclockwise to
position the cursor over Use?.

3.

Press

F to activate the flight

plan in the order shown (figure
4-12). To activate the flight plan
in inverse order (first waypoint
becomes last and last waypoint
becomes first), rotate the outer
knob one step clockwise to posi-
tion the cursor over Use?
Inverted?
before pressing

F.

The result is shown in figure 4-
13.

4.

The selected flight plan is now displayed as FPL 0, the active flight
plan. Any changes made to FPL 0 will not affect how this flight plan is
stored as the numbered flight plan.

4.1.4. ADDING A WAYPOINT TO A FLIGHT PLAN

A waypoint may be added to any flight plan containing fewer than 20 way-
points.

To add a waypoint to a flight plan:

1.

Turn on the cursor with the

B button.

2.

With the outer knob, position the cursor over the waypoint identifier
which you desire to follow the waypoint being added. Another way to
think of this is to position the cursor over the location in the flight plan
you wish the new waypoint to be
added. For example, if SJI is
presently the second waypoint in
the flight plan and you wish to
insert GPT in the number 2 posi-
tion in front of SJI, move the
cursor over SJI (figure 4-14).

3.

Use the inner knob to enter the first character of the waypoint being
inserted. As you begin to turn the knob, the existing waypoint in this

KLN 94 Pilot’s Guide

Chapter 4 Flight Plan Operation

4-5

Figure 4-11

Figure 4-12

Figure 4-13

Figure 4-14

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