LSC Lighting maXim MP User Manual

Page 31

Advertising
background image

maXim

MP L(P) XL(P) XXL(P)

Scenes

Operator Manual V3

LSC Lighting Systems (Aust) Pty. Ltd.

Page 25

setting, OUT time setting and the page/scene
number. These editing processes are described
below.

8.4.1 Channel

Levels

To read and/or edit the level of any channel in a
scene, edit the scene (above) then press a
channels [f/a] button. Whilst the f/a button is held
down, the display shows the channel number.
When the f/a button is released, the display
shows the level of that channel in the scene.
To edit the level of the selected channel, rotate
the EDIT wheel.
If the level is varied above its recorded value it is
prefixed by a + sign. When a parameter is varied
below

its recorded value it is prefixed by a - sign.

If the level is restored to its original value no sign
is shown.
Press and release further channel [f/a] buttons to
read and/or edit their levels.
When finished editing press [edit].
All changes are automatically saved.

8.4.2 Fade

Times

To read and/or edit the IN or OUT fade times in a
scene, edit the scene as described above then
use the function button to select each time.
IN TIME.
Repeatedly press [function] until the “in”
indicator lights. The display prompts you then
shows the IN fade time. The fade time may be
edited by rotating the EDIT wheel. When a time is
set lower than 0 seconds, it is controlled by the “in
time” manual fader.
OUT TIME.
Repeatedly press [function] until the “out”
indicator lights. The display prompts you then
shows the OUT fade time. The fade time may be
edited by rotating the EDIT wheel. When a time is
set lower than 0 seconds, it is controlled by the
“out time” manual fader.

8.4.3 Ending

Edit

Edit may be ended at any time by pressing [edit].
Any changes that you have made will
automatically be saved in memory.

8.4.4

EDITING A SCENE NAME

Names are edited in the same way as they are
recorded.
See “NAMING A SCENE” above for details.

8.5 COPYING

A

SCENE

To copy a scene, press;
[assign/copy].
[page] (optional red or blue source page)
[f/a] (source scene number),
[page] (optional red or blue destination page)
[f/a] (destination scene number).

If the selected memory location has already been
used, the display will read “WARNING memory
exists – overwrite?

”. You now have two

options.

• To erase the existing memory and replace

it with the copy either press [yes] or [f/a]
(existing memory to overwrite).

• To pick another memory location press

[f/a] (new memory location).

The copy process may be abandoned at any time
prior to entering the destination scene number by
pressing [assign/copy] a second time.

Hint; In a show or performance, the transition
from one scene to the next will sometimes
only involve a change of a few channels. The
majority of channels will remain the same. If
this is the case, it is quickest to make a copy
of the first scene and then edit the copy to
create the next scene. This method ensures
that any channels that are to be the same in
both scenes will have identical levels.

8.6

REMOVING (DELETING) A SCENE

To remove (delete) a scene from memory, press
[remove].
[page] (optional)
[f/a] (scene number).
The display asks you to confirm your action.
Press [yes].

Advertising
This manual is related to the following products: