LSC Lighting maXim MP User Manual

Page 35

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maXim

MP L(P) XL(P) XXL(P)

Chases

Operator Manual V3

LSC Lighting Systems (Aust) Pty. Ltd.

Page 29

• To change the MODE or DIRECTION, use the

3 buttons below the EDIT wheel as described
above.

• To connect or disconnect a STL (Sound To

Light or SyncoBEAT) from the chase,
repeatedly HOLD [function] until the STEP
number(s) are shown on the display and the
STL button LEDs flash. Whilst holding
[function] tap either [STL1] or [STL2].
Press [yes] to connect or disconnect the
selected STL. See the “STL and SyncoBEAT”
section for more details.

9.6.1

ADD A STEP

To add a step, first edit the chase (above), then
press [step/stop] to stop the chase and continue
pressing to step the chase to the step prior to the
point where the new step is to be added.

Press [add] then either;

• Create the look for the new step on the

output and press [record scene].

or

• To add a scene as a step, press [page]

(optional red or blue page), [f/a] (scene
number).

or

• To record flashing PaTPaD parameters

press [store] or [store + level).


If necessary press [>] or [<] to start the chase
again in the desired direction.
When finished editing press [edit].
All changes are automatically saved.

9.6.2

REMOVE A STEP

To remove a step, first edit the chase (above),
then press [step/stop] to stop the chase and
continue pressing to select the step to be
removed.
To remove the step, press [remove], [yes].
If necessary, press [>] or [<] to start the chase
again in the desired direction.
When finished editing press [edit].
All changes are automatically saved.

9.6.3

MODIFY A STEP

To modify the channel levels of a step, first edit
the chase (above), then press [step/stop] to stop
the chase and continue pressing to select the step
to be modified. Press [function] until the “chan”
LED indicator lights and the display reads;
“Pick channel to edit”.
To see the level of any channel, press its [f/a]
(channel number) button.
Whilst the channels f/a button is held down, the
display shows the channel number.
When the f/a button is released, the display
shows the level of that channel in the step.
To edit the level of the selected channel, rotate
the EDIT wheel.

If the level is varied above its recorded value it is
prefixed by a + sign. If it is varied below its
recorded value it is prefixed by a - sign. If the level
is restored to its original value no sign is shown.
Press and release further channel [f/a] buttons to
read and/or edit their levels.

NOTE: If the chase step that you modify is a
scene, then that actual scene memory is
edited, not just the chase step. If you directly
edit a scene memory and that scene is a step
in a chase, then the changes will be seen in
the chase.

To modify other steps, press [step/stop] to step
the chase then again select any channels to be
modified with their f/a buttons.
If necessary press [>] or [<] to start the chase
again in the desired direction.
When finished editing press [edit].
All changes are automatically saved.

9.6.4

EDITING A CHASE NAME

Names are edited in the same way as they are
recorded.
See “NAMING A CHASE” above for details.

9.7

COPYING A CHASE

To copy a chase, press;
[assign/copy].
[page] (optional red or blue source page)
[f/a] (source chase number),
[page] (optional red or blue destination page)
[f/a] (destination chase number).

If the selected memory location has already been
used, the display will read “WARNING memory
exists – overwrite?

”. You now have two

options.

• To erase the existing memory and replace

it with the copy either press [yes] or [f/a]
(existing memory to overwrite).

• To pick another memory location press

[f/a] (new memory location).

The copy process may be abandoned at any time
prior to entering the destination scene number by
pressing [assign/copy] a second time

Hint: If you have recorded a chase and you
want to experiment with some changes, make
a copy of the chase and edit the copy. In the
event that your changes are unsatisfactory,
the original remains unaltered.

9.8

REMOVING A CHASE

To remove (delete) a chase from memory, press
[remove].
[page] (optional)
[f/a] (chase number).
The display asks you to confirm your action.
Press [yes].

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