LSC Lighting maXim MP User Manual

Page 40

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Stacks

maXim

MP L(P) XL(P) XXL(P)

Operator Manual V3

Page 34

LSC Lighting Systems (Aust) Pty. Ltd

To see the level of any channel, press its [f/a]
button. Whilst the channels’ f/a button is held
down, the display shows the channel number.
When the f/a button is released, the display
shows the level of that channel in the step.

To edit the level of the selected channel, rotate
the EDIT wheel. If the level is varied above its
recorded value it is prefixed by a + sign. When a
parameter is varied below its recorded value it is
prefixed by a - sign. If the level is restored to its
original value no sign is shown.
Press and release further channel [f/a] buttons to
read and/or edit their levels.
When finished editing, press [edit].
Changes are automatically saved.

11.5.5 NAMING EACH STEP IN A

STACK
To name a step in a stack, first edit the stack
(above) then step through the stack using the [<]
or [>] buttons below the EDIT wheel to select the
step to be named. The “step” LED is lit and the
display scrolls the step number.
HOLD

[function], tap [f/a] (name), a yellow bank

function button.
The display says “Edit Step Name”.
Either rotate the EDIT wheel or press the yellow
bank [f/a] buttons for the desired characters or the
red bank [f/a] buttons for numbers 1 to10 (0) as
labelled below the buttons. Where several
characters are printed below each button, multiple
presses select the next character in a similar
fashion to a mobile telephone keypad.
Press [<] or [>] to move the cursor and press
[remove] or [add] to remove or add characters or
spaces. When finished, press [ok].

11.5.6 ENDING

EDIT

Edit may be ended at any time by pressing [edit].
Any changes that you have made will
automatically be saved in memory.

11.5.7 EDITING A STACK NAME

Stack names are edited in the same way as they
are recorded.
See “NAMING A STACK” above for details.

11.6 COPYING A STACK
To copy a stack, press;
[assign/copy].
[page] (optional red or blue source page),
[f/a] (source stack number)
[page] (optional red or blue destination page)
[f/a] (destination stack number).

Note; When you make a copy of a stack, any
stack (or scene or chase) that is currently in
the destination number will be overwritten by
the copy.

If the selected memory location has already been
used, the display will read “WARNING memory

exists – overwrite?

”. You now have two

options.

• To erase the existing memory and replace

it with the copy either press [yes] or [f/a]
(existing memory to overwrite).

• To pick another memory location press

[f/a] (new memory location).

The copy process may be abandoned at any time
prior to entering the destination scene number by
pressing [assign/copy] a second time. That is,
de-selecting it.

Hint: If you have recorded a stack and you
want to experiment with some changes, make
a copy of the stack and edit the copy. In the
event that your changes are unsatisfactory,
the original remains unaltered.

11.7 REMOVING (DELETING) A STACK
To remove (delete) a stack from memory, press;
[remove],
[page], (optional red or blue page),
[f/a] (stack number).
The display asks you to confirm your action.
Press;
[yes].

11.8 CLEARING THE STACK MASTER
To remove (clear) a stack from the stack master,
press
[remove],
[stack flash].
The display asks you to confirm your action.
Press;
[yes].

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