LSC Lighting maXim MP User Manual

Page 82

Advertising
background image

Terminology

maXim

MP L(P) XL(P) XXL(P)

Operator Manual V3

Page 76

LSC Lighting Systems (Aust) Pty. Ltd

parameters (for example, colour). A palette can
include more than one type of Fixture. If a palette
is recalled onto the PaTPad, all Fixtures on the
PaTPad of the same type(s) recorded in the
palette

will move to those palette settings (if the

parameter is flashing). A link to a palette can be
included in any normal scene allowing that scene
to automatically recall the palette. Multiple scenes
can include a link to the same palette. Palettes
work in a similar way to presets in that that if you
need to make changes, editing a single palette will
automatically change the look of all scenes that
include a link to that palette.

24.13 HTP. (HIGHEST TAKES PRECEDENCE).
All DMX slots that control intensity are treated by
the maXim as HTP (Highest Takes Precedence).
If the level for a HTP slot is emanating from
several places within the maXim at the same time
then the highest of all those levels will be the
level at the output.

24.14 LTP. (LATEST TAKES PRECEDENCE).
All DMX slots that control fixture attributes except
intensity are treated by the maXim as LTP (Latest
Takes Precedence). The level for a LTP channel
on the output of the maXim will always be the
level from the place where the latest action took
place (subject to any times).
A latest action is triggered when;
1. A parameter is altered on the PaTPad.
2. A PLAYBACK is faded up from zero.
3. A step of a stack or chase is EXECUTED

(effectively the same as 2).

4. A [f/a] button is pressed. This will only

momentarily

override the current LTP level

whilst the button is held down.

5. The

[p-trig] button is pressed.

LTP levels are not influenced by the level settings
of the playbacks, masters or the flash level
control. This means that when a scene is played
back, the parameters (LTP) of any fixtures in that
scene will go to their recorded/stored settings in
their recorded/stored times as soon as they are
triggered. If a scene is faded down, the
parameters do not change. To move a parameter
you must trigger it via another scene or alter it via
the PaTPad.

24.15 LOOK
A lighting “LOOK” is the collection of channels at
their various levels (intensities) that are
contributing to the output of the maXim at any one
time. A “look” may be made up of a collection of
fixtures or a single scene (see below) or a
combination of several scenes. It may even be a
single fixture.

24.16 SCENE
A Scene is a memorised look of fixtures (at their
respective levels) plus “IN” and “OUT” fade times
and a name. It can be played back on playback or
as a step in a stack or chase.

24.17 CHASE
A Chase is a list of steps that are replayed in
order, stepping continuously from one step to the
next and automatically repeating the list when it
has reached the end.

24.18 STACK
A Stack is a list of steps consisting of scenes,
chases or snapshots (of the maXim output), that
are recorded in the order that they are to be
replayed.

24.19 DIPLESS CROSSFADE
When a dipless crossfade is performed, the
intensity level of any fixture that is on in both the
OUT fading scene and the IN fading scene will
fade directly from its outgoing level to its incoming
level and will not dip below a level equal to the
current sum of the two scenes

24.20 PLAYBACK
A Playback provides a means of playing back and
controlling the overall level of a scene or a chase.

24.21 DMX512A
DMX512A is the industry standard for the
transmission of digital control signals between
lighting equipment. It utilises just a single pair of
wires on which is transmitted the level information
for the control of up to 512 DMX slots.

As the DMX512 signal contains the level
information for all slots, each piece of equipment
needs to be able to read the level(s) of the slots(s)
that apply only to that piece of equipment. To
enable this, each piece of DMX512 receiving
equipment is fitted with an address switch. This
switch is set to the slot number to which the
equipment is to respond.
The end of the DMX line is terminated (120

Ω) to

prevent the signal reflecting back up the line and
causing possible errors.

24.22 DMX UNIVERSES
If more than 512 DMX slots are required, then
more DMX outputs are used. The numbers on
each DMX output are always 1 to 512. To
differentiate between each DMX output they are
called Universe1, Universe 2 etc.

Advertising
This manual is related to the following products: