Making basic changes to a crawl or roll, Making basic changes to a crawl or roll -22 – Grass Valley Xstudio Vertigo Suite v.4.10 User Manual

Page 135

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Xstudio User Manual

Working with scene objects

Making basic changes to a crawl or roll

Like other primitives, selecting the crawl or roll object on the scene while the Properties
Browser is open exposes the properties that affect the appearance and behavior of the
overall crawl or roll object.

The following table summarizes the properties specifically associated with crawl and roll
objects. Full descriptions of all of the scene object properties are provided in

“Scene object

properties” on page 15-13

.

Category

Crawl & Roll object properties

The following properties determine the identity and visibility of the crawl
object:

Name

,

Visible

,

Opacity

,

Use As Mask

,

Locked

Click on the links or see

“Scene object properties” on page 15-13

for a

description of each of these properties.

Transformations

The following properties allow you to set the coordinates (location), spacial
position and dimensions (size) of the crawl or roll object:

X

,

Y

,

Z

,

RotateX

,

RotateY

,

RotateZ

,

ScaleX

,

ScaleY

Click on the links or see

“Scene object properties” on page 15-13

for a

description of each of these properties.

Crawl

or,

Roll

The following properties determine the formatting and playout behavior of
the crawl or roll object, including when the crawl or roll should start playing.

Rate

,

Spacing

,

Repeat

,

Autostart

,

TriggerPoint

,

TriggerEvent

,

ItemStartEvent

,

Direction

Click on the links or see

“Scene object properties” on page 15-13

for a

description of each of these properties.

Transition

The following properties determine how the crawl/roll object transitions
(enters/exits) when the scene is played out.

Trigger Transition

,

TransitionType

,

TransitionFeathering

,

TransitionDirection

,

TransitionDuration

,

TransitionOrientation

,

HingePosition

,

InTransitionDirection

,

InTransitionDuration

,

InTransitionFeathering

,

InTransitionHingePosition

,

InTransitionOffset

,

InTransitionType

,

OutTransitionDirection

,

OutTransitionDuration

,

OutTransitionFeathering

,

OutTransitionHingePosition

,

OutTransitionOffset

,

OutTransitionOrientation

,

OutTransitionType

Click on the links or see

“Scene object properties” on page 15-13

for a

description of each of these properties.

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