Visible, Use as mask, Type – Grass Valley Xstudio Vertigo Suite v.4.10 User Manual

Page 391: Trigger transition, Use oxi default position, Triggerpoint

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Xstudio User Manual

Appendix C - Xstudio properties

TriggerPoint

[TriggerPoint]

Applies to: Crawl and roll objects.

Description: Once the current crawl or roll object passes this pixel
point, the T

RIGGER

E

VENT

is activated. This event usually sets off

an action to retrieve the next data item, thereby ensuring that only
the most current data is used (ideal for rapidly-changing data such
as stock quotes).

Accepted values: Enter the

PIXEL

VALUE

OF

THE

POINT

ON

THE

SCREEN

where the crawl/roll will have to reach/pass over to trigger.

Trigger Transition

[TriggerTransition]

Applies to: All primitives

Description: Indicates whether to trigger a transition only if the
scene element has changed.

Accepted values: Select from the drop-down list: A

LWAYS

or

O

N

C

HANGE

.

Type

[TimeType]

Applies to: Text2D objects

Description: Sets the mode in which the time is displayed within a
text2D object. See

“Creating simple clocks and timers using

Text2D scene elements” on page 6-7

for more information.

Accepted values: Select from the drop-down list: N

ONE

, C

LOCK

,

C

OUNT

U

P

T

IMER

, C

OUNT

D

OWN

T

IMER

or C

OUNT

D

OWN

T

IMER

T

O

T

ARGET

T

IME

Use As Mask

[UseAsMask]

Applies to: All primitives.

Description: Determines if the group is used as a mask to apply to
the item behind it. See

“Using scene objects as a mask” on page

6-28

for more information.

Accepted values: Select from the drop-down list: N

ONE

, P

OSITIVE

or N

EGATIVE

.

Use OXI Default Position

[UseOXIDefaultPosition]

Applies to: Cel animation objects.

Description: Sets the cel animation object’s X, Y, Width and Height
properties to the OXI default values. If enabled, you will not be
able to override the OXI defaults by setting the individual
properties.

Accepted values: Select from the drop-down list: T

RUE

or F

ALSE

.

Visible

[Visible]

Applies to: All primitives.

Description: Determines whether or not the object is visible on the
scene.

Accepted values: Select from the drop-down list: T

RUE

or F

ALSE

.

Scene-side properties

Descriptions

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