Or using, Set image – Grass Valley Xstudio Vertigo Suite v.4.10 User Manual

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Xstudio User Manual

10-39

Adding logic to control objects

Set Image

Adding this action to an event allows you to assign an image asset to an image, button, or
Xmedia object on the control-side.

Set the following Action Parameters:

Target

This parameter identifies the image, button, or Xmedia object on the
control-side that will display an image asset.

To set this parameter:

1.

Select the parameter’s field and click the

button to

open the T

ARGET

/S

OURCE

S

ELECTOR

dialog box.

2.

Select the C

ONTROL

category in the left panel of the

T

ARGET

/S

OURCE

S

ELECTOR

. A list of the control-side

objects now appears in the right panel of the
Target/Source Selector.

3.

Double-click the image object that will display the
image asset. It is added to the upper text box prefixed
by “Control:”.

4.

Click OK and the T

ARGET

parameter is set.

SourceName

Enter the name of the image asset by one of the following methods:

Drag in an asset from the Asset Browser or Gallery Browser.

Click to select an image from the Image Browser dialog box.

Enter the full name (including location) manually, e.g.
XMS:Images.NFLlogos:Redskins.

With these methods, both the source name and location are set.

SourceLocation

This is set automatically when you use either of the three methods
explained above for setting the source name. However, if your
SourceName is a macro (e.g. a variable), then you can use this row to
specify the category, e.g. XMS:Images.NFLlogos.

Keyer

The keyer of the scene containing the target scene object.

DeviceList

The aliases of the devices this component controls.

ChannelList

The channels this component operates on or the Channel Selector it’s tied
to.

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