Gilderfluke&Co old Smart Brick Manual User Manual

Page 116

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1) Press this button. The adjacent yellow LED will light to show that it has

been pressed.

2) Press the blue ÔChannelÕ button for the input you wish to change.

The Decimal point LED for that channel will then shift to the next po-
sition to show the new mode.

3)

Repeat steps #1 and #2 until the channel is in the mode you would
like it to be in.

If you have pressed the Analog/External/Digitals button and decide

that you donÕt really want to change anything, it can be canceled by mo-
mentarily pressing the blue button for any unassigned channel. If no other
buttons are pushed, this button will cancel itself after five seconds.

Assign: This is the button you use when you want to assign any of the input

channels on the Micro Console to one of the outputs attached to the sys-
tem. In all the animation systems Gilderfluke & Company builds, a green
LED on the input indicates that the input has been assigned and is active
for programming. A flashing green LED indicates that the input has been
assigned, but has been temporarily Ôpunched-outÕ (taken out of record
mode). To assign any Micro Console input to any output:

1) Press

and

release

the

ASSIGN

button.

Its

yellow

LED

will

light

and

the

LED displays will change to show the four currently assigned channel
numbers. This shows that the console is now in assign mode.

2)

Now you choose which channel you would like to assign. Press and
hold the blue button that represents the Micro Console channel you
would like to assign. The green LED on the button will light.

If operating in PC¥MACs mode, a window will appear on the

screen of your PC that shows the name you have given the output
which this input is assigned. If the input wasnÕt previously assigned,
then the most recently assigned or unassigned output will be dis-
played.

3)

If programming record/playback Bricks, the Micro Console Channels
are hardwired to the appropriate Brick channels so you can skip this
step.

If operating with a PC¥MACs system or using the DMX-512 out-

put from the Micro Console, you will need to tell the Micro Console
which output channel this input channel needs to be sent to. To se-
lect another output channel, use the pot for that channel. If you
are working with a PC¥MACs system, as you rotate the knob, the win-
dow on the screen of the PC will change to show the output chan-
nels as they pass.

4)

If you are assigning a digital port, then you can now decide which
of the eight bits within that port will be active for programming. You
do this by pressing the individual white buttons that represent the in-
dividual bits on that port. As you do so, the GREEN LEDs on each key
will toggle ÔONÕ and ÔOFFÕ. A GREEN LED that is left ÔONÕ when you
complete the assignment will be active for programming. All others
will be left in Playback mode and any data already recorded on
them wonÕt be altered.

If attached to a PC¥MACs System and MANUAL Mode is ÔONÕ,

these pushes will also be sent out the outputs as you make them.

5)

To complete the assignment process, just release the BLUE button
for the input you are assigning. You have been holding it all this

G

ILDERFLUKE

& C

O

.¥ 205 S. F

LOWER

S

T

.¥ B

URBANK

, CA 91502 ¥ 818/840-9484 ¥ 800/776-5972 ¥

FAX

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