Gilderfluke&Co old Smart Brick Manual User Manual

Page 83

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has a number of ÔseamsÕ where it can branch to another show if one is specifically requested. You can
program the animation at these ÔseamsÕ so that there will be no jumps when the other shows start and
end.

If both the IMMEDIATE CHAIN FLAG and DELAY FLAGS are set for the end of a show, then this sets up

a special mode where the Rack Smart Brick Brain can actually play a string of shows while it is doing a
countdown delay. If both flags are set (and the delay is longer than zero length), then show 255 (FFh)
will be started immediately at the end of the show. At the end of the countdown, the show in the Ônext
showÕ will be played.

Any show between 240 and 255 (0F0h and 0FFh) can be played during the background shows. If

any request comes in for another show, shows between 240 and 255 (0F0h and 0FFh) wonÕt be forced
as a return show if the requested show ends with a Ôwhatever is nextÕ 00.

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ÒgÓ

Delay:

This toggles the ÔDELAY FLAGÕ for this show. When set, the countdown timer will be started after this

show ends if the system is currently looping shows. What happens at the end of this countdown is up to
what ever the Brick Brain is configured to do at countdown end.

If both the IMMEDIATE CHAIN FLAG and DELAY FLAG are set for the end of a show, then this sets up a

special mode where the Rack Smart Brick Brain can actually play a string of shows while it is doing a
countdown delay. If both flags are set (and the delay is longer than zero length), then show 255 (FFh)
will be started immediately at the end of the show. At the end of the countdown, the show in the Ônext
showÕ will be played.

Any show between 240 and 255 (0F0h and 0FFh) can be played during the background shows. If

any request comes in for another show, shows between 240 and 255 (0F0h and 0FFh) wonÕt be forced
as a return show if the requested show ends with a Ôwhatever is nextÕ 00.

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ÒhÓ

Start String:

This command is used to select which string will be sent at the start of a show. Although these strings

are generally used when you are running a LaserDisk show, you can send them at the start of any type
of show if you so desire. They can also be used with serially controlled devices other than LaserDisk play-
ers. If an entry of 0 is entered for the start string, no string will be sent at the start of this show. Valid num-
bers for accessing the strings are from one through nine, A through F. See the section on string setups
for additional details on strings and their habits.

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ÒiÓ

Multi-Disk String:

If not using the LaserDisk Multiplexer, this value should be left blank.

The Rack Smart Brick Brain can sequentially control up to seven LaserDisk Players using the LaserDisk

multiplexer (BS-LDMUX15 for Pioneer/Panasonic players or BS-LDMUX25 for Sony). This attaches to the
Rack Smart Brick Brain through its relay outputs and RS-422 serial port as shown in the following drawing.
Indicator LEDs show serial data being sent to and received from the different LaserDisks. The serial ports
on the LaserDisk Multiplexer are at RS-232 levels. Standard 15 (Pioneer or Panasonic) or 25 pin (Sony) ca-
bles can be used to attach the LaserDisks to it. A Ê small 12 VAC power supply runs the LaserDisk
Multiplexer. The Rack Smart Brick BrainÕs relay outputs can not be used for any other purpose when run-
ning multiple LaserDisk players.

The MultiDisk string will be sent to each of the LaserDisk players in turn. Typically the MultiDisk string is

just a LaserStart special string character (01). This will position all of the LaserDisks to the selected frame
and pause them. Players which canÕt search and then pause can not be used in MultiDisk applications.
After the final player has been positioned, the Start String is sent to all of the players simultaneously. This

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