Gilderfluke&Co old Smart Brick Manual User Manual

Page 45

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Start Commands

ÒtÓ (track#)

Start Track:

ÒuÓ

Start Global:

ÒvÓ

Start Cocked:

ÒwÓ (group)

Start Group (Rack Smart Brick Brain Only):

These commands start the animation playing on the Brick Brain(s) addressed by the command. The

shows will always start from the beginning of the show being played. If an addressed Brick Brain is cycling
shows, it will have its cycling mode reset. If the Brick Brain is already playing, it can be configured to do
one of the following things:

1)

IGNORE THIS EARLY START.

2) SAVE THE START UNTIL THE CURRENT SHOW FINISHES AND THEN DO IT.
3)

JUMP TO THE START OF THE NEXT SHOW.

4) JUMP TO THE START OF THE CURRENT SHOW.

If the Brick Brain receives a start command after it has received a request for a specific show, it will

play that show. Requests for specific shows can come from the serial port, J-6 PORT, and the jump for-
ward and jump back internal show requests (lowest priority).

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Stop Commands

ÒxÓ (track#)

Stop Track:

ÒyÓ

Stop Global:

ÒzÓ

Stop Cocked:

ÒGÓ (group)

Stop Group (Rack Smart Brick Brain Only):

These commands stop the selected Brick Brain(s) unconditionally. The stop takes place at the current

frame being played.

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Reset Commands

ÒHÓ (track#)

Reset Track:

ÒIÓ

Reset Global:

ÒJÓ

Reset Cocked:

ÒKÓ (group)

Reset Group (Rack Smart Brick Brain Only):

These commands reset the shows being played to their first frames on all addressed Brick Brain(s).

This command is only valid for INTERNALLY and EXTERNALLY clocked shows, since both LaserDisk and
SMPTE clocked shows are at the mercy of time code they are receiving. If the Brick Brain(s) are in the
delay mode when the RESET is received (no matter the time code being used), then the Brain(s) will
check their thumbwheel switches and reinitialize their countdown clocks upon receiving this command.

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ÒXÓ (track#)

Cock Track:

This command sets the cocked flag on the Brick Brain specified by the TRACK#. Any Brick Brain which

has been ÔcockedÕ will respond to whatever the next ÔcockedÕ commands that is received. This flag will be
reset upon the receipt of any ÔCOCKEDÕ command, or by using one of the two following RESET COCKED
commands.

EXAMPLE: to cock Brick Brain 00:

X 0 0

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