Gilderfluke&Co old Smart Brick Manual User Manual

Page 79

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has been paused, then the show will continue from the current frame. If the show is
LaserDisk clocked, then string ÔFÕ will be sent when the show is continued. This string is
typically configured to cause the LaserDisk to start playing from the current frame. If this
command is issued and the show has not been paused, it will have no effect.

b) If running an externally clocked show: This command enables an input to advance

frames on either the rising or falling (or both) edges of an input when running an exter-
nally clocked show.

Start:

This command causes the Brick Brain to start playing the next show in line. At the end of

the show, the Brick Brain will stop unless the show which is played has the IMMEDIATE CHAIN
FLAG
set AND the ALLOW CHAINS flag is also on. Under those circumstances, it will continue to
play shows until those conditions are not met.

If the ÔLOOPING SHOWSÕ flag is set, sending any type of ÔSTARTÕ command to the Brick Brain

will reset this flag.

Loop:

This command acts much like a START command, except that it also sets the ÔLOOPING

SHOWSÕ flag. With the this flag set, it is possible to set a sequence of shows playing in any
order. The shows can be played with no delay or with a preset delay between each. Since the
ÔnextÕ show can be any show you ask for, one show can be played over and over again, or
you can set up a sequence of shows which will be repeated until the Brick Brain is told to stop.

When the ÔLOOPING SHOWSÕ flag set, the Brick Brain will check to see if the ÔIMMEDIATE

CHAINÕ or ÔDELAYÕ flags are set when it has finished playing a show. If the show has a the ÔIM-
MEDIATE CHAIN
Õ flag set, then it will immediately start playing the ÔnextÕ show, which you can
set to be any show in the system. If the ÔDELAYÕ flag is set, then the Brick Brain will check to see
if the thumbwheel switch on its front is set to anything other than 0. If it is, then it will then start
this new delay countdown. At the end of the countdown, whatever ÔCountdown endÕ actions
are set will take place just as though a switch closure input had just happened. In most cases
this will be another LOOP command, which will then start the next show. At the end of that
show, the whole process will then start over.

Stop:

This command will stop any show which is playing immediately and unconditionally.

Stop at End:

This command resets the ÔLOOPING SHOWSÕ flag. This means that the shows will stop play-

ing at the normal end of show and wonÕt start a new countdown under any circumstances,
and wonÕt chain unless the ALLOW CHAINS flag is set and there is a request for an IMMEDIATE
CHAIN
at the end of the current show.

Tape Deck:

These allow you to trigger the START, STOP or REWIND relay outputs from one of the exter-

nal inputs or end of countdown.

Additional options are available for the Green or Blue closing edges, or the countdown end. For

each of these, you can select the edge to trigger shows Sequentially, Randomly or Normally. You can
also select these same options for each individual input in the 1/4 J6 input (eight inputs total) on the J6
configuration menu. If you select:

a)

Sequentially: If you select this option, then you are asked for the range of shows that you want
to play. Each time this edge is triggered, then the next show in this range will be played. As an
example of this, if you select a range of shows of ten to twenty: Show ten will be played on
the first on the first edge, show eleven on the next, etc.. After show twenty plays, then the
next show will be show ten again. Each time this window is displayed, the ÔnextÕ show which will
be played on each input which has been set for sequential operation will be displayed.

If the range of shows is just one show, then the text displayed will show that only a single

show will be requested and played on this input.

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