Gilderfluke&Co old Smart Brick Manual User Manual

Page 120

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or single analog port can be selected on the Togglodyte. Data can then be sent to the select-
ed port just as if a full-sized PC¥MACs Programming Console were attached to it. Save
Console Preset
and Load Console Preset commands from PC¥MACs will treat the digital side
of the Togglodyte as ÔDigital AÕ, and the analog side as ÔEncoder BÕ.

2)

The Togglodyte has an eight bit wide 1/4 J6 input and output. This allows it to be attached
right to the outputs of a PC¥MACs Digital Output Card (or the output of any of our other ani-
mation control systems) at the controlled device. Data coming from the animation system
can be monitored, or modified. The selected eight bit port can be used as eight individual
digital outputs or one eight bit wide analog port.

3) The Togglodyte can work with DMX-512 in two different modes.

a)

It can act as a source of DMX-512 data, transmitting a stream to any DMX-compatible
device. The data in the selected eight bit digital channel or analog channel (any resolu-
tion) is included in the transmitted data stream.

b)

It can receive a stream of DMX-512 compatible data and insert the selected eight bit
digital channel or analog channel (any resolution) in the retransmitted data stream.

The command keys on the Togglodyte are used as follows:

Assign: This is the button you use when you want to assign the input channel on the Togglodyte

to one of the outputs attached to the system. If the Togglodyte is in Setup mode, or is current-
ly running or recording a sequence, this command will be unavailable. It is used as follows:

1) Momentarily press the ASSIGN button. The word ÔassignÕ will appear in the upper line of

the LCD display to show that the Togglodyte is now in assign mode. The current assign-
ment of the analog or digital input will be shown on the lower line of the display. The
name of the selected channel will appear on the screen of the PC.

2)

To select another output channel, use the analog input to select it. As you rotate the
analog, the window on the screen of the PC will change to show the output channels
as they pass.

3)

If you are assigning a digital port, then you can now decide which of the eight bits with-
in that port will be active for programming. You do this by pressing the individual buttons
that represent the individual bits on that port. As you do so, the bit numbers of each bit
will toggle ÔONÕ and ÔOFFÕ on the upper line of the display (If MANUAL Mode is ÔONÕ, these
pushes will also be sent out the outputs as you make them). A bit number which is left
ÔONÕ when you complete the assignment will be active for programming. All others will
be left in Playback mode and any data already recorded on them wonÕt be altered.

4)

To complete the assignment process, just press the ASSIGN button again. If the output
channel you have selected has never before been used, it will be used to create a new
eight bit analog or digital channel if the ÔQuick ChannelsÕ option under the
ÔPreferencesÕ pulldown is turned ÔONÕ.

When you complete the assignment of any channel of a Togglodyte operating in Console

mode, PC¥MACs will send the name(s) for the selected channels it. These will then be shown
on the lower line of the display (digital functions wonÕt be shown until the individual bits be-
come active). If you have assigned an analog function, PC¥MACs will also send the
Togglodyte the resolution for the selected channel. Until this arrives, an Ôerr:Õ will be displayed
on the lower line of the LCD display. The number represents the current value for the internal
resolution byte. If you assign an analog to a invalid or nonexistent channel or a set of digitals,
then PC¥MACs will never send a resolution byte to the Togglodyte, and the analog input will
remain in the ÔerrÕ mode.

If you have pressed the ASSIGN button and decide that you donÕt really want to assign

anything, it can be canceled by pressing ASSIGN again.

Alt./Rev.:

This button is used to reverse the direction of the analog input, or make the digital in-

puts into 'alternate' action (push ÔONÕ/push ÔOFFÕ). Note that when you make the digital input
port into alternate action, all eight bits in that port will be affected. To use the ALT./REV. com-

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ILDERFLUKE

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